1. Game Design at WVU Arcade
  2. News
  3. What’s new at arcade?

What’s new at arcade?

[p]It’s been over two months since Game Design at WVU Arcade was officially revealed, and a lot has happened in that time! From modeling to level design to art and optimization, the student-led team has been hard at work to take this game from a very basic layout with only a few implemented cabinets to a full arcade with a story! So let's get into everything we’ve accomplished so far:[/p]
  • [p]19 of our 20 games have been added to the arcade! [/p]
  • [p]The layout has been properly upgraded adding two levels for new additional ideas.[/p]
  • [p]GD@WVU Arcade now has a new mascot! Uncle Cletus who owns the arcade and shall assist you throughout the game.[/p]
  • [p]We have added and created many new models for the arcade, including our beloved: ✦ The froggy chair ✦[/p]
  • [p]We have been working on optimization for the game starting with the game Runnerman! It was originally 2.05 GB lowered down to 100 MB[/p]
[p]After our game was presented at the BitBridge Showcase, we have some feedback that we can use to continue to improve our project.[/p][p][/p][p]With all of these new updates, we have slowly started to polish GD@WVU Arcade to make it into a wonderful game that you’ll be able to play in the near future. However, there is still much to be done. So what’s next for Game Design at WVU Arcade?[/p]
  • [p]We are continuing to model new props and things that you can buy with our new shopping feature[/p]
  • [p]We have started planning what settings and accessibility features we want to provide our players, including color blindness options, adjustable screen sizes, and “funk”[/p]
  • [p]We have begun textures for our current models to make the layout more engaging and detailed[/p]
  • [p]So have you heard of Gacha Games? We will be adding a Gacha System to make our game more playable and interesting for the player![/p]
[p]Email from Corporate: We are not going to include gambling. That is a terrible idea.[/p]