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Toribash News

Toribash 5.55 - 28/07/22 Fixes

Hi, today's update features some more bug fixes (yay)

  • Fixed potential menu crashes in Market tab
  • Clicking on "Upgrade shop to premium" button in market will now bring up the subscription page in Store instead of opening a link to Toribash website in browser
  • Fixed bug that was preventing featured shop from opening when Market menu is first loaded
  • Fixed some potential Inventory crashes when item info isn't found in local data
  • Local Store data will now always sync with server data (even with autoupdate disabled) if the item you're attempting to view isn't found in local file

Toribash 5.55 - 27/07/22 Fixes

Changes in this build:

  • Added notifications count update after claiming Battle Pass rewards
  • Added daily login quest display for Battle Pass
  • Added Battle Pass data update after claiming daily login rewards
  • Fixed bug that was causing clans UI crash when attempting to view a level 100 FFA clan while not being in a clan
  • Fixed event info preview scroll bar transparency
  • Fixed quest popup crash when in light UI mode
  • Fixed a potential menu crash that could happen after claiming quest rewards
  • Fixed bug that could cause an error message display in Season 8 ranking on first load

Toribash 5.55 - 26/07/22 Hotfix

This build fixes some of the bugs and graphical glitches introduced with Toribash 5.55 release.

Changes in this build:
  • Battle Pass button is now visible to players starting at Yellow belt instead of Green belt
  • Season 8 ranking menu is now available to players starting at Green belt instead of Blue belt
  • Tweaked private message viewer for a more clear separation between message title / sender info and message body
  • Fixed a bug that could potentially break the Quests menu
  • Fixed a bug that was preventing Community Replays tab from opening
  • Fixed a bug that was breaking main menu after post-registration tutorial completion on first game launch

Toribash 5.55

[h2]Toribash 5.55 is now available![/h2]
This update features Season 8 with Battle Pass and a bunch of other improvements and tweaks.


[h3]What's new in Toribash 5.55:[/h3]

  • Battle Pass
    Toribash Season 8 comes with Battle Pass and 5.55 features the new GUI to help you view your season and BP progress, quests and claim rewards!

    Learn more about Toribash Season 8 and Battle Pass: https://toribash.com/season8


  • Quests
    Quests screen has received a complete overhaul and is now easier to use, provides more information and supports new quest types \o/
    [expand][/expand]
    New quests that you'll notice when completing Battle Pass and with future events:
    • Bounty related quests
    • Requirements to win games by points or disqualification
    • Market related quests



  • Bounties
    Old players may remember bounty text working differently in the past - it would be added to your account after the bounty is claimed instead of only being shown while it's active.
    Well, now we have both!
    "After claim" bounty text can be set for the additional 2000 TC and is a great way to customize your profile with an extra caption or annoy your friends with some silly text that they'd have to live with :)


  • Scripting
    Starting with 5.55, all new functionality will have EmmyLua-powered annotations for easier code understanding and documentation purposes. You can get it as a VS Code plugin: https://marketplace.visualstudio.com/items?itemName=sumneko.lua
    • Texture resolution is no longer required to have power-of-two sides
    • draw_quad() has been extended to support texture tinting
      New usage:
      draw_quad(number pos_x, number pos_y, number width, number height[, integer texture_id, integer patterned, number r, number g, number b, number a])


    UIElement updates:
    • Patterned and recolorable image support for UIElements
    • UIElement imageHoverColor and imagePressedColor fields to use for image transition animations
    • Horizontal scrollable lists support for UIElements
    • UIElement mouse hooks are now initialized by default and no longer need to be defined manually by scripts
    • Support for different radius values for the top and bottom side of rounded UIElements
    • Shorthand functions for adding single mouse handlers: addMouseDownHandler(), addMouseUpHandler(), addMouseMoveHandler(), addMouseUpRightHandler()
    • Table-related functions defined in uielement.lua are now a part of _G.table
    • table.qsort() fix to support string with number/boolean comparison
    • String-related functions defined in uielement.lua are now a part of _G.string
    • Guid() function is now named generate_uid()
    • debugEcho() function is now named print_r()
    • Global variables defined in menu_manager.lua are now TBMenu fields
    • Draw call performance improvements for rounded UIElements
    • Major performance improvement for scrollable lists when controlled with a UI bar



  • Other changes
    • Notifications now support scrolling through the long messages and have a tidied up look
    • Ability to delete private messages from Notifications menu
    • Better UX for Steam Wallet microtransactions
    • Fixed starting camera position on large mods to stick to active player by default
    • Standalone client will now remember the Toribash path and use it to update data files when installing a new version next time
    • Standalone client and admin-run Steam client now register a handler for toribash://connect%20room links to launch the game and join a room
    • Added new flags
    • Ability to enable exhibition mode (/opt exhibition 1) that will auto-cycle replays in active folder until you start a new game
    • Ability to disable auto tourney broadcasts but keep showing other global messages (Settings -> Game)
    • Fixed bug with default player3 and player4 being sometimes displayed shortly after game launch
    • Fixed potential Lua drawing issues when using negative values for size in draw_quad() and draw_disk() calls
    • Fixed bug with post-game earned TC/Qi info being shown incorrectly
    • Added support for chat scrolling with numpad

Uke Plush



Hey there toribashers! Today is a very special day and month because after a ton of work, we're happy to announce you can buy a Toribash Plush for yourself, your friends, your parents and everyone who has ever doubted your successful Toribash career! Isn't Uke just the cutest thing ever? Hopefully you feel bad about all the times you mercilessly crushed him. What about his family? You can support them (and us) by buying this plush! You ALSO get an in-game Uke Plush item for buying the Uke Plush! This is a partnership with Makeship, huge thank you to them for making this possible

[h3]From the website:[/h3]

Your first Toribash friend who’s also literally a kicking dummy that gets ripped to shreds every time. Now (at least) ten times cuter - but still with *detachable* bodyparts!

BONUS: Every person to purchase the limited edition Uke plushie will also receive a code for FREE Mini Uke 3D item in Toribash! Codes will be sent via email after a successful campaign ends.

[h3]
Product Information:[/h3]


Designed by Toribash, Uke Plush is made with an Ultra Soft Fleece exterior that feels amazing! The interior is stuffed with fluffy Polypropylene cotton filling to keep its shape for years to come. Each Plush is tagged to show exactly how many were created, making your limited edition plush even more special. Uke Plush arrives in a reusable drawstring bag and shipped in a compostable mailer to limit environmental impact. Support Toribash by pre-ordering today!


[h3]ORDER YOUR UKE PLUSH TODAY![/h3]

Please consider buying Uke Plush to support future developments coming to the game!