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Toribash News

BATTLEPASS: JANUARY



The Battlepass is back for the month of January, lasting until the 19th of February, you can now participate and get unique rewards!

We're back in the Greek Pantheon, will you come out victorious this time? Or will you end up in Ruin... just like the colour we're bringing back, the foggy Ruin is back!



[h3]IMAGE 1: FULL RUIN, HERMES BOOTS, HERMES HELMET[/h3]

[h3]IMAGE 2: FULL GAIA'S CRYSTAL TORI[/h3]

[h3]IMAGE 3: FULL RUIN, HERA RELAX, HERA GHOST, RUINED SHROOM[/h3]

Toribash 5.65 is now available!

[h2]Hi, it's update time![/h2]



[h3]Here's what's new in 5.65:[/h3]
  • Max number of unique mod turn frames increased to 128
  • Added proper support for opening mod / replay files with ToribashSP on macOS
  • Added drag-and-drop support for mod and replay files
  • UI dropdowns can now be quickly controlled with mouse scroll
  • Updated offers display in Market
  • Previous run's error log is now stored as stderr-prev.txt
  • Minor flame performance improvements
  • Removed legacy flame browser
  • Custom shader loading errors in mods and replays are no longer displayed in chat
  • Fixed bug with classic.tbm gamerules resetting to default when they shouldn't (e.g. in replays)
  • Fixed bug with potential unwanted gamerules updates triggered by game server (e.g. when changing turnframes or grip mode)
  • Fixed bug with legacy replays (pre 3.6) potentially getting gravity set to 0 resulting in choppy playback
  • Fixed bug with replays getting no author when saved during playback
  • Fixed bug with chat tabs remaining visible after opening chat with /opt hud 0
  • Fixed bug with WASD camera controls sometimes not working after replay saving
  • Fixed bug with UI popups getting overlayed by other UI elements in scrollable lists
  • Fixed crash in modmaker when attempting to open it while having classic loaded and no modmaker.tbm file existing
  • Fixed potential crash during Steam IAP finalization
  • + various minor UI tweaks and fixes


New features available with Toribash Lua:
  • set_flame_setting() now supports an additional argument to select target playerid.
    In addition to that, you can specify -1 to set settings for Lua-managed flames (max 10 available).
  • Added update_lua_flames() to trigger Lua managed flames physics update loop.
  • Added load_flame_texture(string path, int flameid) to load a custom texture for one of Lua-managed flames.
  • Added set_gameover(int gameover_type, int winnerid) to instantly end current game with the specified type.
  • Added GAMEOVER_TYPE global table that contains available gameover types for the function above.
  • Added Files.Exists(string path) method to Files class to quickly check if file exists on user's device and is available for reading.

Ski Race

[h2]Hi and welcome to Ski Race![/h2]

It's winter holidays season, the ideal time to take up skiing!
Use your hand-sticks to complete the snowy race track and claim winter-themed prizes!


[h3]Rules[/h3]
  • Replay hacking is forbidden
  • Do not steal other players' replays
  • Do not modify event mod in any way
  • Do not enter the event with multiple accounts



[h3]Prizes[/h3]
  • Get halfway through
    • 6,000 Toricredits
    • 2 Shiai Tokens
    • 200 Battle Pass XP
  • Complete the race
    • 4,000 Toricredits
    • 1 Shiai Token
    • Random Christmas Item
    • 200 Battle Pass XP
  • Complete the race under 750 frames
    • 6,000 Toricredits
    • 1 Shiai Token
    • 200 Battle Pass XP



[h2]Have fun and happy holidays![/h2]

BATTLEPASS: DECEMBER



The Battlepass is back for the month of December, lasting until the 15th of January, you can now participate and get unique rewards!

With a new colour called Tethys, as well as various new unique items that will make you feel icy!

[video]https://i.imgur.com/HsqiCiX.mp4[/video]

[h3]IMAGE 1: FULL TETHYS, ICE SKATES[/h3]

[h3]IMAGE 2: ]FULL TETHYS, CROWN JEWEL [/h3]

[h3]IMAGE 3: FULL TETHYS, FROST BEARD[/h3]

[h3]IMAGE 3: FULL TETHYS, CARROT[/h3]