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Toribash News

Frosty Kickoff

[h2]Welcome to Frosty Kickoff! [/h2]
[h3] Head to the field and test your punting abilities![/h3]
Kick the ball in for a field goal for a reward
and send it down the center for an even greater one!

[h3]Rules[/h3]
  • Replay hacking is forbidden
  • Do not steal other players' replays
  • Do not modify event mod in any way
  • Do not enter the event with multiple accounts


[h3]Rewards[/h3]

Score A Field Goal
  • 3,000 TC
  • 1 Shiai Token
  • 150 Battle Pass XP


Score A Field Goal In The Center
  • +2,000 TC
  • +1 Shiai Token
  • +150 Battle Pass XP


[h3]Deadline[/h3]
February 5th 24:00 UTC +0

Toribash 5.65 - 22/01/24 Update

Today's update features some minor UI improvements and bug fixes:
  • Weird static noise at the end of custom sounds shouldn't be happening anymore (Windows)
  • Fixed bug with grip indicators not being rendered
  • Fixed bug with some launch arguments getting ignored when having user-defined args on Steam and launching the game via steam://toribash URL
  • Fixed bug with item cards sometimes showing nothing in Battle Pass and Quests screen
  • Battle Pass quests are now additionally sorted by expiry time for convenience
  • Minor UI tweaks to ensure there's no text squashing on item pages in Market

Toribash 5.65 - 20/01/24 Hotfix

Hi, this update fixes several bugs we've encountered in the initial Toribash 5.65 release:
  • Fixed Market screen failing to open correctly when inventory hasn't been loaded or is empty
  • Fixed a rare bug with item activation popup failing to load when attempting to activate a 3d item when its model info hasn't been loaded
  • Fixed bug with "Back" navigation being broken when exiting empty set view
  • Fixed bug with set selection window in Inventory failing to open properly when light ui mode is enabled

BATTLEPASS: JANUARY



The Battlepass is back for the month of January, lasting until the 19th of February, you can now participate and get unique rewards!

We're back in the Greek Pantheon, will you come out victorious this time? Or will you end up in Ruin... just like the colour we're bringing back, the foggy Ruin is back!



[h3]IMAGE 1: FULL RUIN, HERMES BOOTS, HERMES HELMET[/h3]

[h3]IMAGE 2: FULL GAIA'S CRYSTAL TORI[/h3]

[h3]IMAGE 3: FULL RUIN, HERA RELAX, HERA GHOST, RUINED SHROOM[/h3]

Toribash 5.65 is now available!

[h2]Hi, it's update time![/h2]



[h3]Here's what's new in 5.65:[/h3]
  • Max number of unique mod turn frames increased to 128
  • Added proper support for opening mod / replay files with ToribashSP on macOS
  • Added drag-and-drop support for mod and replay files
  • UI dropdowns can now be quickly controlled with mouse scroll
  • Updated offers display in Market
  • Previous run's error log is now stored as stderr-prev.txt
  • Minor flame performance improvements
  • Removed legacy flame browser
  • Custom shader loading errors in mods and replays are no longer displayed in chat
  • Fixed bug with classic.tbm gamerules resetting to default when they shouldn't (e.g. in replays)
  • Fixed bug with potential unwanted gamerules updates triggered by game server (e.g. when changing turnframes or grip mode)
  • Fixed bug with legacy replays (pre 3.6) potentially getting gravity set to 0 resulting in choppy playback
  • Fixed bug with replays getting no author when saved during playback
  • Fixed bug with chat tabs remaining visible after opening chat with /opt hud 0
  • Fixed bug with WASD camera controls sometimes not working after replay saving
  • Fixed bug with UI popups getting overlayed by other UI elements in scrollable lists
  • Fixed crash in modmaker when attempting to open it while having classic loaded and no modmaker.tbm file existing
  • Fixed potential crash during Steam IAP finalization
  • + various minor UI tweaks and fixes


New features available with Toribash Lua:
  • set_flame_setting() now supports an additional argument to select target playerid.
    In addition to that, you can specify -1 to set settings for Lua-managed flames (max 10 available).
  • Added update_lua_flames() to trigger Lua managed flames physics update loop.
  • Added load_flame_texture(string path, int flameid) to load a custom texture for one of Lua-managed flames.
  • Added set_gameover(int gameover_type, int winnerid) to instantly end current game with the specified type.
  • Added GAMEOVER_TYPE global table that contains available gameover types for the function above.
  • Added Files.Exists(string path) method to Files class to quickly check if file exists on user's device and is available for reading.