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Toribash News

Toribash 5.72 is now available!

[h2]Hi, Toribash 5.72 is here![/h2]

New in this update:
  • New item effects: Ripples & Color Shift
    These animated item effects work similarly to previously existing effect sand can be fused into your Force, Relax, Head Texture or Primary Gradient items to upgrade your looks!

  • Decreased price for fusing multiple effects into same items
    Fusion price for second and subsequent effects has been decreased from 50,000 TC to 10,000 TC. First effect fusion for each item remains free!

  • Stacking Qi boosters in Multiplayer
    Different subscriptions that grant you Qi boosting will now stack - so if you have Toribash Prime and Qi Booster X2 active at the same time, you will now get a 3X boost!

  • Various bug fixes and stability improvements

Toribash 5.71

[h3]Hi, Toribash 5.71 is now available![/h3]
This release features a reworked Account menu, further improvements to replay keyframing and more!

What's new:
  • New Account menu
    Account screen now comes with information on your Toribash purchases made with Steam Wallet, easier access to Login screen and account management on Toribash website.

  • Replay keyframing QoL updates
    With a new CTRL / ALT + K hotkey you can save replay keyframes with the default (1x) speed instead of current speed - or you can invert this behavior to save then with 1x speed by default with a new option in Settings (Game -> Replays). You can also now see keyframe's frame value by hovering over its icon in replay timeline for easier navigation.

  • Bug fixes and other changes
    • Fixed bug with dithering item effect not being displayed
    • Fixed game crash when playing hacked replays that modify environment object's static flag
    • Fixed bug with keyframe hint sometimes getting stuck after replay is over
    • Fixed bug with mouse camera controls sometimes staying locked after using UI dropdowns
    • Minor performance improvements for UI rendering

Toribash 5.70 - 06/09/24 Update

Hi, today's update features the following bug fixes:

  • Fixed crash when attempting to view keyframed replays after replay cache memory allocation failure

Toribash 5.70 - 04/09/24 Hotfix

Hi, this update features a fix for incorrect advanced tooltip behavior encountered in the original 5.70 release and minor performance improvements:

  • Fixed bug with advanced tooltip display getting stuck when used with background click enabled
  • Reenabled FRACTURED and DISMEMBERED joint states display for advanced tooltip
  • Fixed bug with mouse camera controls sometimes staying disabled after using UI sliders (e.g. replay progress)
  • Minor performance improvements for in-game interface rendering

Toribash 5.70

[h3]Hi, Toribash 5.70 is now available![/h3]
This major release features lots of modmaking updates, improves physics simulation accuracy and more!




[h3]What's new in Toribash 5.70:[/h3]

  • [h3]New mod features[/h3]

    • Increased total object count limit to 256
    • Increased dynamic object count limit to 48
    • Increased environment joint count limit to 24
    • Static objects with non-zero hardness will now deal damage to player on collision
    • Hardness parameter now affects dismembers / fractures
    • Body / joint customizable bounce support
    • Body / joint customizable friction support
    • Customizable fracture support for joints



  • [h3]Upgraded physics simulation[/h3]
    Beginning with 5.70, physics simulation will work slightly different compared to older game clients in all new games you play.
    Remember how executing same moves as Tori and Uke would yield different outcomes in past? That's no longer going to happen.
    The change is targeted at fixing the (historically broken) force damping in Toribash physics sim which will improve physics simulation accuracy.


  • [h3]Replay keyframing updates[/h3]

    • Keyframe display in replay timeline
    • Edit existing keyframes by right-clicking them on timeline
    • Replay speed support for keyframes
    • Toggleable smoothing support for keyframes



  • Other changes

    • Ignoring a player will now also hide their emotes and shouts
    • Fixed bug with hand / leg motion trail display when the wrist / ankle is dismembered
    • Fixed bug with trigger score changes not affecting fight outcome
    • Fixed crash when re-entering modmaker after exiting it while in replay mode
    • Fixed camera smoothness on keyframed replays while at custom replay speed
    • Fixed bug with replays saved in multiplayer getting players' names mixed up
    • Various internal memory management optimizations