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Hakan's War Manager News

HWM Early Access & Development Update V.0.3.6


Greetings, Mighty Khans!

I, Omer, am back with the latest weekly updates as we gear up for the upcoming Early Access launch this weekend. While we're navigating through unexpected bugs, your understanding and patience are truly appreciated. Here's a quick rundown of the fixes we've implemented:

[h2]Fixes[/h2]
  • Flank and Rear Attack Precision: Units should now take higher damage when attacked from the flank, addressing a bug that hindered this mechanic.
  • Holiday Planning Clarity: An issue where returning from a holiday still prompted suggestions for another one has been fixed.
  • League Table Result Stability: A bug causing text irregularities in the league table results has been rectified, ensuring a clear and coherent display.
  • Unit Movement Fluidity: Another bug that caused units to get stuck while moving has been resolved, ensuring smoother navigation.
  • Tutorial Text Consistency: Similar to the league table bug, an issue causing text to behave unexpectedly in the tutorial has been addressed.


[h2]Updates[/h2]
  • New Inbox Text for Season Success: After a successful season, you now receive your transfer budget, providing a more immersive experience.
  • UI Color Harmonization: We've adjusted the color of some icons to ensure they align seamlessly with the background, enhancing visual consistency.
  • Leader Stat Uniqueness: Leaders' stats have undergone an update, aiming for more uniqueness and balance right from the start.
  • Menu UI Enhancements: Some cool enhancements have been made to the menu UI, making for a more engaging user experience.
  • Tutorial Accessibility Improvement: The tutorial now pops up the first time you visit the page, offering a more intuitive learning experience.


Your support and feedback have been invaluable on this journey. As we prepare to enter Early Access, we're excited to share the game with you and continue refining it based on your insights.

Best regards,
Oba Games

HWM Early Access & Development Update V.0.3.5

Greetings, Mighty Khans!

I bring you this week's update as we gear up for the upcoming Early Access launch after the Next Fest. Our focus has been on ensuring a seamless experience. Here's the breakdown of fixes:

[h2]Fixes:[/h2]

  • Unit Moving Precision: Units now head to their designated locations rather than the nearest enemy, providing more strategic control.
  • Clan Economy Clarity: A color change has been implemented in the clan economy display, offering a more visually impactful representation.
  • Calendar Accuracy: A bug causing the display of fewer matches in the calendar has been rectified, ensuring you stay well-informed.
  • Audio Volume Adjustment: The audio now starts at a less overpowering volume at the beginning of the game for a smoother experience.
  • League Table Stats Inclusion: A bug preventing the inclusion of players' clans in the league table stats has been fixed, providing accurate representation.
  • League Season Reset: Previous league results are now properly reset at the start of a new season.
  • Leaders Aging: Leaders now age after a year, adding a realistic touch to the game's progression.
  • Scout Time Limit Extension: Scout findings now stay relevant for around 3 months, giving you a more extended window of strategic planning.
  • Battle Audio Reliability: A bug causing audio issues during battles has been resolved, ensuring a complete and immersive experience.
  • Holiday Time Travel Correction: A bug that prevented you from jumping over 2 months for holidays has been fixed, ensuring smoother time transitions.
  • Training Result Visibility: Now you can see leaders' training results with symbols, offering a more intuitive display.


Your feedback continues to be invaluable as we refine the game. Together, let's make "Hakan's War Manager" an epic experience!

Best regards,
Oba Games

HWM Demo & Development Update V.0.3.4

Greetings, Mighty Khans!

I, Omer from Oba Games, bring you the weekly update as we stride forward towards the Early Access phase, tackling fixes and fine-tuning the game. Here's the detailed rundown:

[h2]Update:[/h2]
  • Unit Retreat Movement Improvement: Units have undergone a retreat overhaul. They now make more meaningful retreats and do so at a swifter pace, leaving the formation behind.
  • Fixture Quality of Life (QOL) Update: Both the short and long calendars now indicate whether you're playing at home or away, making your scheduling clearer.
  • League UI Page Enhancement: A new segment has been added to the League UI page, showcasing weekly battle results in the War League, allowing for better tracking.
  • Retreat Logic Upgrade: During and after retreats, leaders now exhibit more logical decision-making, ensuring a smoother process.


[h2]Fixes:[/h2]
  • Continue Button Correction: A pesky error that halted battles when not on the tactic page has been fixed. Click that continue button with confidence!
  • Pop-up Bug Rectification: An irksome bug that displayed results from the last played battles even after the season ended has been addressed.
  • League Result Bug Fix: There was a bug not tallying cumulative clan performance in battle, counting metrics like units destroyed. This bug has been squashed.
  • Not Move Bug Resolution: Units were reluctant to move at the start of the battle despite orders. This bug has been fixed, and your units will now charge into action as commanded.
  • League Season Bug Squashed: A bug preventing progression to the second season has been exterminated. Now, you can seamlessly move forward.


Your feedback is paramount as we refine "Hakan's War Manager." Keep those insights coming pretty pls :)

Best regards,
Oba Games

HWM Demo & Development Update V.0.3.3

Hello, Mighty Khans!

We've got a small but impactful update for you, along with some fixes to enhance your gaming experience:

[h3]Update[/h3]
  • Signal Button: Now you have the power to give a signal to your units to start moving. Take control with the new signal button.
  • Enemy AI Improvement: The enemy AI is now more cunning, attempting different tactical maneuvers to keep you on your toes.
  • Vision Range Expansion: Units now have an increased vision range, allowing them to better understand the battlefield dynamics.
  • Sound Enhancement: We've adjusted the volume level, and now the game remembers your preferred volume settings.


[h3]Fixes[/h3]
  • AI Calculation Fix: We've addressed a bug that caused the AI's decision-making to go haywire. The issue in the formula has been identified and fixed.
  • AI Pathfinding Correction: Units will no longer take endless roads instead of attacking the enemy. The pathfinding bug has been resolved.
  • Tactical Order Correction: A bug where units didn't grasp the order initially has been fixed. Now, your commands are understood from the get-go.
  • Retreat Fix: Previously, all units would retreat to the same location. We've sorted out this bug for a more strategic retreat.
  • League Result Adjustment: A bug that caused all battle simulations to yield the same result has been fixed. Now, your battles will be accurately simulated.


Your feedback is immensely valuable as we continue to refine and enhance "Hakan's War Manager." Keep those insights coming!

Best regards,
Oba Games

HWM Demo & Development Update V.0.3.2


Hello, Mighty Khans!

Here's our usual weekly roundup of what's happening in the world of "Hakan's War Manager." We're deep into refining the battle aspect of the game, and here's the lowdown:

[h2]Updates[/h2]
  • Order Table Revamped: We made some changes to our tactical board, and now the order table is in sync with it. A seamless adaptation for a smoother experience.
  • Retreat Upgrade: Units are now smarter when it comes to retreating. They'll hustle away from enemies faster, ensuring a quicker exit strategy.
  • Pre-order Convenience: With the order table tweak, we've introduced auto-selection. If you're ready to dive into battle without changing anything, the game's got you covered.

[h2]Demo Update[/h2]
  • Ally Unit Passing: We've introduced Ally unit passing in the demo. This addition aims to address some sticking issues with ally units. We're keeping a close eye on it for a balanced experience.

[h2]Fixes[/h2]
  • Order Name Adjustment: Units are now waiting for a signal, not just engagement, improving their responsiveness.
  • Calendar Fine-tuning: The short calendar now appears in a single row, streamlining your view and making it more user-friendly.
  • Unit Direction Correction: Units are now more deliberate in turning where they want to go, enhancing their navigational skills.
  • Battle Cam Sensitivity: We've tweaked the sensitivity of the battle camera movement for a more precise and enjoyable experience.


We're dedicated to refining every aspect of the game, and your feedback is always invaluable. Keep the suggestions coming!

Best regards,
Oba Games