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Gameplay Meets Story | Lobo WIP

[p]Some moments deserve more focus. Key pieces of lore now trigger a short camera transition from gameplay into a framed scene, used only when it really matters. After all, this is an adventure game, and understanding the world is part of the journey, not a distraction. [/p][p]On the other side, bodies now react when you pull out the weapon, holding them. It’s a small physics touch, but it adds weight, feedback, and a lot more satisfaction. [/p][p]Little details, big immersion. Hope you like it![/p][p][/p][previewyoutube][/previewyoutube]