Dodges, Combos, and Gap-Closing Attacks
[p]This video showcases the depth of combat in Lobo, a solo game dev project, focusing on how enemies dodge and respond to the player’s attacks. For demonstration purposes, enemy dodging is cranked to 100%, but even at max, factors like distance, attack type, and timing influence their decisions, so dodges can still fail.[/p][p]You’ll see a full range of combat mechanics in action: normal attacks, combos including heavy attacks, special gap-closing moves, and satisfying finishers. These tools are designed to make combat feel fluid, fair, and fun, giving players options to engage strategically while keeping the action exciting.[/p][p]As a solo developer, crafting combat that feels responsive, immersive, and polished is a challenge, but one I’m passionate about. Every encounter is tuned to feel meaningful, rewarding, and fun.[/p][p][/p][previewyoutube][/previewyoutube]