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Meet the Fallen Sentinel and Lobo’s Fear-Based Combat

[p]In this video, I’m introducing a new enemy, the Fallen Sentinel. They’re armed with a sword, and even though they are undead, they retain all their combat skills.[/p][p][/p][p]The clip shows a quick fight where both the player and the Sentinel use light attacks, gap-closing strikes that consume stamina, blocks that generate Fear, and perfect blocks that release Fear from the attacker and transfer it to the defender. If the Fear meter reaches its limit, the victim’s guard breaks.[/p][p][/p][p]This is just part of Lobo’s basic combat. Advanced combat will include special attacks, heavy attacks, and finishers, and while all enemies use this system, bosses will have more complexity, patterns, and surprises.[/p][p][/p][p]Combat in Lobo isn’t a souls-like game, but it is definitely inspired by its combat style, just less punishing and more approachable. It’s meant to be one of the core fun pillars of the game, but not the only focus.[/p][p][/p][previewyoutube][/previewyoutube]