Dynamic Finishers and Cinematic Combat Camera in Lobo
[p]Following my recent combat micro-devlogs, this update adds enemy finishers when your health drops below a certain threshold. It makes fights more tense and forces you to stay alert when you’re close to death.[/p][p][/p][p]At the same time, I redesigned the spectator camera using Black Eye Cameras to compose shots dynamically, without relying on sequencer. Everything happens in real time, allowing the camera to adapt naturally to the position of the actors and the environment.[/p][p][/p][p]The result is more cinematic and epic finishers, with shots that feel alive and responsive. You can even catch smaller details now, like enemy facial expressions during the execution.[/p][p][/p][previewyoutube][/previewyoutube]