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Stealth or Combat? Multiple Ways to Approach Fights

[p]Heavily inspired by The Last of Us and its approach to offering different paths to the same outcome, Lobo lets you handle situations in multiple ways. You can go full berserker and face every enemy head-on, relying purely on your combat skills, or take a stealthier approach and use the environment to your advantage.[/p][p][/p][p]In this example, I use wine bottles not to distract enemies, but to attract a Fallen’s attention away from an archway. By hiding in tall grass, staying crouched, and activating stealth mode, my footsteps become quieter, reducing the chance of being spotted. That creates the perfect moment to take the enemy down in a single hit with a stealth kill.[/p][p][/p][p]Lobo is a solo-developer project, and I’m borrowing mechanics from the games that inspired me, simplifying them without losing their impact, to give players more meaningful choices in how they approach combat.[/p][p][/p][previewyoutube][/previewyoutube]