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The Spectator Camera System

[p]This cinematic camera system is only used during enemy finishers that kill the player, or in some player finishers. I call it the Spectator Camera, and it’s fully dynamic, generated on the fly to find the best possible shot based on the environment and the positions of both the player and the enemy.[/p][p]The main challenge is that these moments can happen anywhere and at any time, so the system needs a safety net for cases where the default shot would be poorly framed or heavily occluded. To solve this, every time the camera is triggered, I run a quick test around the center of the action.[/p][p][/p][p]The system checks the four main directions using simple line traces to see which side is free and not blocked by walls or other objects. If a valid spot is found, the camera moves there, and the Black Eye Camera system adjusts the framing and follow direction to keep the shot clean and readable.[/p][p][/p][p]In the video, you can see some extreme cases where finishers happen near walls or in tight spaces, and how the camera adapts to keep the action visible and cinematic.[/p][p][/p][previewyoutube][/previewyoutube]