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Designing Optional and Minimal Tutorials in Lobo

[p]Tutorial design is always controversial and surprisingly hard to get right. After talking with different players, this is the approach I’m taking in Lobo.[/p][p]I treat tutorials like a necessary evil, similar to taking a pill for a headache.[/p]
  • [p]They are totally optional and can be disabled in the settings.[/p]
  • [p]They’re easy to skip, especially if you’re already familiar with the mechanic.[/p]
  • [p]I keep them to a minimum, only for mechanics that aren’t immediately obvious.[/p]
  • [p]They are brief and straight to the point.[/p]
  • [p]Yes, they break immersion, and that’s okay. They’re meant to be consumed as quick pieces of information, not as gameplay moments.[/p]
  • [p]Whenever possible, I pair them with a practical gameplay situation, so your brain can immediately use, assimilate, and remember the mechanic.[/p]
[p]As a gamer, do you prefer quick, skippable tutorials or tutorials fully integrated into gameplay?[/p][p][/p][previewyoutube][/previewyoutube]