[p]Thank you all for playing Sonic Racing: CrossWorlds! Today, we’re releasing Patch Ver.1.2.0![/p][p]Please update your game to the latest version to access the online modes, including World Match, and downloadable content. [/p]
- [p]PS5/PS4: Ver.1.2.0[/p]
- [p]Nintendo Switch/ Nintendo Switch2: Ver.1.2.0[/p]
- [p]Xbox XS/One: Ver.1.2.0[/p]
- [p]Steam: Ver.1.2.0[/p]
- [p]Epic: Ver.1.2.0[/p]
Content Update Summary
- [p]Added new event mode “Legend Competition”[/p]
- [p]Increased maximum World Match rating from 9,999 to 99,999[/p]
- [p]Added multi-round options to Friend Match[/p]
- [p]Added 2 collaboration tracks to the Jukebox[/p]
- [p]Added 12 collaboration decals [/p]
- [p]Added 6 new gadgets[/p]
- [p]Gadget balance changes[/p]
- [p]Anti-Cheat measures[/p]
- [p]Other adjustments and bug fixes[/p]
[h2]Content Update Details[/h2][h3]Legend Competition[/h3][p]A new mode “Legend Competition” has been added. This mode will occur regularly, with the first competition being held from December 4, 2025 through December 21, 2025.[/p][p]
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[/p][h3]World Match Rating[/h3][p]We’ve increased the maximum rating from 9,999 to 99,999.[/p][h3]Friend Match Settings[/h3][p]You can now set races to have multiple rounds in Custom Matches in Free Race![/p]
- [p]No more going back to the lobby after each race! [/p]
[p]New Content[/p]
- [p]Jukebox tracks[/p]
- [p]No.1 - Crazy Raccoon[/p]
- [p]Hongami Precious Moment – Inugami Korone, Tomoya Ohtani[/p]
- [p]Collaboration decals[/p]
- [p]REJ Assemble[/p]
- [p]REJ Chilidog[/p]
- [p]REJ ALWAYS CHASING[/p]
- [p]REJ SUPERCHAOSMODE[/p]
- [p]REJ LOGO[/p]
- [p]CR AKAMI KARUBI[/p]
- [p]CR RAS[/p]
- [p]CR VANILLA[/p]
- [p]CR RION[/p]
- [p]CR AMATSUKI[/p]
- [p]CR JASPER[/p]
- [p]CR x SONIC[/p]
[h2]Gadget Additions and Adjustments in Ver.1.2.0[/h2][p]Since launch, we’ve observed two common strategies emerge in online matches: [/p]
- [p]Using drift-type gadgets to maintain top positions.[/p]
- [p]Staying in 9th – 12th place and using item control gadgets to get powerful items late in the race and quickly jump to top positions.[/p]
[p]Both strategies made it very difficult for those in 4th – 8th place to make a comeback.[/p][p]Therefore, in Ver.1.2.0, we’ve added and strengthened support-type and item-type gadgets to make it easier to make comebacks from 4th – 8th place.[/p][p]We will continue monitoring online gadget usage and win rates to adjust balance going forward.[/p][h3]New Gadgets[/h3][p]
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[/p][p]We’ve added 6 gadgets![/p][p]Note: Gadgets can be obtained once your Gadget Plate reaches “Silver Plate” or higher.[/p]
- [p]Item Control Type[/p]
- [p]Lucky Pair[/p]
- [p]Double Down[/p]
- [p]Support Type[/p]
- [p]Ring Mercy[/p]
- [p]Damage Mercy[/p]
- [p]Item Mercy[/p]
- [p]Strong Finish[/p]
[p]The following gadgets which were previously distributed as Festival rewards can now be purchased with Donpa Tickets from the gadget customization screen:[/p][p]*These can be purchased if your gadget plate is “Master Plate” or higher[/p][p][/p][p]
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[/p]
- [p]Boost Character Kit[/p]
- [p]Power Character Kit[/p]
- [p]Handling Character Kit[/p]
- [p]Comeback Kit[/p]
- [p]Sea Dog Kit[/p]
[h3]Gadget Adjustments[/h3]
- [p]Quick Recovery: Further reduced downtime after taking a hit. [/p]
- [p]Previously, Quick Recovery provided a large benefit when hit, but losing rings often led to lower final positions. The gadget has been adjusted to allow more mid-position endurance.[/p]
- [p]Acceleration Machine Kit: Recovery timing further reduced to align with Quick Recovery’s adjustments.[/p]
- [p]Wisp Chance UP: Reduced the influence on item probability. [/p]
- [p]Previously, Wisp Chance UP made it too easy to collect powerful items before the race’s end and aim for top positions. We’ve dialed this back a bit.[/p]
- [p]Invincible Start: Vehicles now flash just before the effect ends to make timing clearer.[/p]
[h3]Other Adjustments[/h3]
- [p]Adjusted the appearance of Silver and Blaze’s AI skins and the color of Race Park rivals “Team Dimension,” as they could be mistaken for Invincible state. [/p]
- [p]For the eagle-eyed, the new color scheme is based on the “Turquoise Blue” aura Silver the Hedgehog emits when activating his abilities![/p]
[p]
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[/p]
- [p]Improved machine handling after collisions with other machines in water areas.[/p]
- [p]Improved directional input detection to make it easier to use items in the intended direction while drifting.[/p]
- [p]Adjusted race communication to prioritize syncing information that affects race progression, improving correct reflection of Invincibility such as Ultimate Charge activation.[/p]
- [p]Strengthened anti-cheat measures for races and race results in online play such as World Match on PC.[/p]
[h2]Concerning Anti-Cheat Measures[/h2][p]With Patch Ver.1.2.0, we have strengthened our anti-cheat measures to ensure a fair and secure online environment. These improvements focus primarily on countering cheating behaviors that give players an unfair advantage in World Match and Time Trial.[/p][p]If cheating activity continues to increase, we may be required to consider additional anti-cheat measures across a broader range of systems, depending on the situation. To ensure that all players can enjoy the game safely and fairly, we kindly ask for your continued cooperation in maintaining a fair and secure gameplay environment. [/p][p]We will continue to listen to the community and make ongoing improvements to protect the player experience and ensure that the game remains a healthy and enjoyable environment for everyone.[/p][p]Thank you once again for your continued support of Sonic Racing: CrossWorlds.[/p][p][/p][h3]Bug Fixes[/h3]
- [p]Fixed Festival announcements showing old information before events began.[/p]
- [p]Fixed a bug where auto-acceleration failed to activate for several seconds after manual input.[/p]
- [p]Improved smoothness and visibility of left/right movement in item warning display.[/p]
- [p]Fixed a bug where Charge Dash would not activate when passing through Transform Rings in mid-air drift state using Dash type.[/p]
- [p]Fixed a bug where attacks from the “King Boom Boo” item could be avoided using Charge Jump or Handle Assist.[/p]
- [p]Fixed a bug where “King Boom Boo” item attacks in mid-air could cause fire pillar direction to be incorrect.[/p]
- [p]Fixed a bug where using the “Laser” item caused Dash type machine appearance to break at certain times.[/p]
- [p]Fixed a bug where using the “Boost” item obtained during Boost Frenzy at the exact end of Frenzy could make the item unusable.[/p]
- [p]Fixed a bug where using the “Tornado” item during Boost Frenzy could make items unusable until Frenzy ended.[/p]
- [p]Adjusted Dash Gate placement in Dash Gate Frenzy on certain courses where more gates than intended were placed.[/p]
- [p]Fixed a bug in course “Wonder Museum” where machines could get stuck in the Tornado.[/p]
- [p]Fixed a bug in course “Sky Road” or “Minecraft World” where using “Slicer” or “Homing Punch” when crossing Travel Rings or End Portals could cause incorrect tracking.[/p]
- [p]Fixed a bug in course “Steampunk City” where colliding from the side with ground where trains run could cause machines to sink into the ground.[/p]
- [p]Fixed a bug in course “White Cave” where using “Drill” in cave areas could cause machines to sink into the ground.[/p]
- [p]Fixed several other gameplay-related bugs.[/p]
[p][/p]