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  3. Patch Notes 1.1.1: Load and Leisure

Patch Notes 1.1.1: Load and Leisure

[p]Hello operators!
[/p][p]We have our first in a series of updates based specifically on the feedback you have left for us since launch. As we mentioned in our last update post, we are simultaneously working on the contents of the New Horizons pack and the implementation of new features based on what you would like to see. [/p][p][/p][p]Today's update features a new "open port" mode, along with bug fixes and quality-of-life improvements. [/p][p][/p][h2]Endgame Unlock[/h2][p]That's right. We've cleared the schedule to allow you to stay on the clock and replay Milestone 7 jobs as many times as you'd like. 
[/p][p](Keep in mind that we're not paying you overtime rates. YOU WANTED THIS.)[/p][p][/p][h2]Open Port Feature[/h2][p]Once you've fully restored Port Wake back to its former glory, a new job will appear for you on the job board: Open Port.[/p][p][/p][p]This is your chance to wander Port Wake and take a second to appreciate all the hard work you've put in. No tasks, no quotas, and zero pressure. Just you, the machinery, and the yard.[/p][p][/p][h2]All Jobs Feature[/h2][p]You'll now be able to find the "All Jobs" option in the Main Menu. This allows you to pick up extra shifts and rerun any jobs from the main campaign as many times as you want. [/p]
  • [p]Every job is available in both Normal and Hard difficulties, ensuring that you can go back for any tasks you may have missed during your last shift.[/p]
  • [p]Jobs will become available to this menu automatically once you've completed their corresponding milestone in Port Wake.
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[h2]Patch Notes:[/h2][p]Improvements:[/p]
  • [p]Smoothed out CPU spikes during shader compilation to keep the hardware from stuttering when the yard gets busy[/p]
  • [p]Added additional operational hints for the Reach Stacker during the “Dangerous Cargo” job to assist with handling
    [/p]
[p]Bug Fixes:[/p]
  • [p]Updated the Codex so all translated pages display the correct language for international crews[/p]
  • [p]Cleaned up a crash in the "Supply Delivery" job that occurred when handling burning containers[/p]
  • [p]Tightened the mount screws on the STS crane's spreader camera to eliminate violent shaking during operation[/p]
  • [p]Recalibrated container spawn points and unload zones in the "Unloading a Ship" job so they actually line up with the manifest[/p]
  • [p]Corrected the manifest for "Warehouse Restoration" to reflect the actual number of containers required for the job[/p]
  • [p]Resolved an issue where surface reflections would flicker when viewed from specific angles across the docks[/p]
  • [p](Steam) Fixed a synchronization error that prevented the “Docked” achievement from being logged as completed[/p][p][/p]
[p]And that's not all! The team is already working on implementing the initial version of Freeplay mode for Docked. Unlike the main campaign, this mode will be available immediately with no job requirements or economic constraints. It's just you, the machinery, and the manifest.[/p][p][/p][p]You can expect Freeplay mode and more soon in Docked. So don't go wandering off.
[/p][p]Thank you from the entire Docked team for your ongoing support.[/p][p]-Team Docked 
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