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EONIA Revelations News

Content Update – Patch 7 is now available!

UI
[p]- Improved the positioning of several tooltips on the Portals map.[/p][p]- Adjusted the size of certain tooltips on both the World Map and the Portals Map.[/p][p]- Completely redesigned the Activity page related to the Portals.[/p][p][/p]
GRAPHICS
[p]- Redesigned the background of all tooltips.[/p][p][/p]
GAMEPLAY
[p]- Fixed an issue with a misplaced collider on the fences of the Stellar Observatory (thanks No Gaming News for spotting it).[/p][p]- Properly validated the “Fallen tree in the Travel Portal” Activity so it only becomes available once the player reaches Level 3.[/p][p]- Fixed a bug that prevented some locations in the Blue Sector from re‑enabling after returning from the Lilac Sector (thanks Kr3eD for spotting it).[/p][p][/p]
CONTENT UPDATE
[p]- The Portal activation system was completely overhauled, and new features were added. It’s now much clearer which Portal must be activated first in order to complete the Activity and use them, and the interface also indicates which Portals remain pending activation. In addition, the Portal Activity text was improved to more clearly integrate the steps required to complete it within the corresponding Journal page (thanks Fostered By Dogs for the interaction).[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

Patch 6 is now available!

GAMEPLAY
[p]- Fixed an orange rock behind the maintenance area in the Lilac Sector that was missing its collider. Repositioned and optimized several nearby colliders to prevent players from clipping through objects. (thanks Fostered By Dogs for spotting it)[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

Patch 5 is now available!

GRAPHICS
[p]- Fixed an issue with occlusion culling (thanks Riven77)[/p][p][/p]
GAMEPLAY
[p]- Various collider optimizations.[/p][p]- Fixed the glossary page of the Mysterious Bunker, which was showing incorrect data (thanks marvin42 and Riven77 for spotting it)[/p][p]- Fixed an error with chest opening.[/p][p]- Fixed an issue that prevented the ambient water sound from activating correctly.[/p][p]- Fixed a bug that caused certain NPCs to freeze after finishing a dialogue.[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

Patch 4 is now available!

UI
[p]- Fixed an issue where the cartography cursor reset after using the Journal (thanks to riven77 for spotting it, this wasn’t an easy one to catch!).[/p][p]- Improved the responsiveness of several menu buttons, reducing input delay in certain situations.[/p][p][/p]
GRAPHICS
[p]- Improved optimization for various rock and tree materials.[/p][p]- Enhanced ambient lighting in the Red Sector to improve depth and atmosphere.[/p][p][/p]
GAMEPLAY
[p]- Fixed a collision issue in the Green Sector (thanks to marvin42 for spotting it).[/p][p]- Improved NPC pathfinding, reducing cases where characters got stuck.[/p][p]- Adjusted item pickup detection to make interactions more reliable.[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

Patch 3 is now available!

UI
[p]- Fixed several spelling errors across the interface.[/p][p]- Improved the smoothness of certain menus for a more fluid navigation experience.[/p][p]- Adjusted specific colors to enhance visual identification of key elements.[/p][p][/p]
GRAPHICS
[p]- Optimized the fur rendering on some animals for a more natural look.[/p][p]- Improved lighting in several areas to achieve clearer and more consistent environments.[/p][p][/p]
GAMEPLAY
[p]- Fixed a collision issue in the Lumberyard (thanks to marvin42 for spotting it).[/p][p]- Improved the player’s contact with the terrain, resulting in smoother movement.[/p][p]- Doors now operate with greater responsiveness and fluidity.[/p][p][/p][p][/p]
Special Thanks
[p]I would also like to take a moment to give a special thanks to Riven77 for providing incredibly valuable feedback throughout the playtest.[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p][p][/p]