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EONIA Revelations News

Content Update – Patch 12 is now available!

CONTENT UPDATE
[p]- The telescope section in the Stellar Observatory was expanded and completely redesigned to accommodate the entry of multiple NPCs, including the Master Stellar, and to begin outlining the references for the Mission and Activity associated with this narrative line.[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

Patch 11 is now available!

UI
[p]- Fixed an issue in the Journal where the checkboxes of certain Activities were not working properly.[/p][p][/p]
GRAPHICS
[p]- Reduced excessive brightness on some rock textures.[/p][p][/p]
GAMEPLAY
[p]- Improved the terrain in Star Harbor to prevent the player from falling outside the playable area (thanks marvin42 for spotting it).[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

New Visual Update - Patch 10 is now available!

GRAPHICS
[p]- All rock textures were redesigned to better blend with the environment.[/p][p]- Blin Albius’s clothing was reworked.[/p][p]- Lighting has been improved on some feather textures.[/p][p]- Textures for some animals have been revised.[/p][p][/p]
GAMEPLAY
[p]- Fixed an issue where a creature remained in an aggressive state after attacking the player (thanks Riven77 for spotting it).[/p][p]- Fixed an issue where the wrong bridge was marked as built in the Red Sector (thanks Riven77 for spotting it).[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

New Creature Reveal – Art Update - Patch 9 is now available!

UI
[p]- The intro has been completely updated to look more dynamic.[/p][p][/p]
GRAPHICS
[p]- The Blin Albius model without uniform has been redesigned to match his intro design.[/p][p]- Tree textures have been redesigned.[/p][p]- Lighting has been improved across all rock textures.[/p][p]- Several fence textures have been redesigned.[/p][p]- Lighting has been improved across all feather textures.[/p][p]- Textures for several animals have been revised.[/p][p][/p]
GAMEPLAY
[p]- An area in the Red Sector has been updated to host a new creature.[/p][p]- Rocks have been repositioned to improve player navigation in the Red Sector.[/p][p]- Additional rocks have been placed to enhance the atmosphere in the Red Sector.[/p][p][/p]
NEW CONTENT
[p]- A new creature has been added, including its drawing system and identification, and its proximity‑based interaction system.[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]

Patch 8 is now available!

GAMEPLAY
[p]- Fixed the disappearance of the Fishing Pier in the Green Sector (thanks Fostered By Dogs & Riven77 for spotting it).[/p][p]- Fixed the disappearance of the Red Cave in the Green Sector.[/p][p]- Fixed the disappearance of the antenna on the Mysterious Bunker in the Green Sector.[/p][p]- Fixed the unintended encounter with the maintenance crew at the Construction Site. I’m sorry, but as fun as the encounter was, these guys must continue “working very hard as always” somewhere else ;) (thanks Fostered By Dogs & Riven77 for spotting it).[/p][p]- Relocated a collider at the Construction Site that caused the player to get stuck (thanks Riven77 for spotting it).[/p][p]- Fixed the absence of several colliders that caused the player to fall into the water in the Orange Sector, and that also allowed them to visit the giant skeleton and rest in its shadow (thanks Fostered By Dogs & Riven77 for spotting it).[/p][p]- Reworked the conversation with the Master Researchers so that the length of the lines no longer exceeds the dialogue window (thanks Kr3eD for spotting it).[/p][p]- Fixed an issue with the Masters’ Portal in the Orange Sector (thanks Kr3eD for spotting it).[/p][p][/p][p][/p][p][/p][p]Thank you all for helping me make EONIA REVELATIONS a better game.[/p][p]I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.[/p][p]Thanks for all the support![/p]