Whiskerwood News Roundup at the Hooded Horse Publisher Sale
Much like their hardworking Whisker colonists, the development team for Whiskerwood has been quite industrious with creating and releasing patches. Recent updates have added a number of new buildings and improved key simulation experiences. Here's a roundup of all the recent development news for Whiskerwood that you might have missed!
Whiskerwood is also part of the Hooded Horse Publisher Sale at 35% off. Check it out, and the other games that are included in the Publisher Sale.
Hooded Horse Publisher Sale
[previewyoutube][/previewyoutube]
[h3]New Belts, New Mechanics, & Tons of Optimization[/h3][hr][/hr] In Whiskerwood's most recent patches, lead programmer Daniel has been focused on implementing key pieces of player feedback, optimizing game performance, streamlining certain mechanics for more efficient colony management, and adding entirely new mechanics!
In Patch #17, Daniel returned the Steam Engine Consumption balance to its original state in response to community feedback -- agreeing that the Steam Engine is one of the team's favorite features, as it creates a unique system in Whiskerwood and replaces the typical build better version of "x" mechanic.
https://steamcommunity.com/games/2489330/announcements/detail/532120880970467852
Patch #18 brought 5 new additions to Whiskerwood's belt mechanics: splitters, filters, liftbacks, dropoff sheds, and warehouse extractors. Each new machine serves a very specific purpose and expands your late game logistical abilities. Check out the full changelog for an in-depth breakdown of how each new machine helps with optimization, and an overview of the additional UI improvements, gameplay changes, and bug fixes that were also included in this patch.
https://steamcommunity.com/games/2489330/announcements/detail/500596849929880331
Patch #19 introduced 3 main changes for Whiskerwood. The first is the addition of fully simulated fishing! No longer will a lake full of cod mean unlimited food; you'll have to carefully plan and optimize your fishing docks so that you don't completely collapse your ocean's ecosystem. And speaking of oceans, this update also added the Ocean Dump for quickly disposing of excess materials. If you have too much stone or any other resource, you can now research this new building and watch the problems drop away. The last major change in this patch is mining-centric, expanding the range of vision underground to see further and requiring fewer scouting shafts.
https://steamcommunity.com/games/2489330/announcements/detail/703260282469744876
Patch #20, the most recent patch for Whiskerwood, added a new and very exciting mechanic, Raft Docks and Inter-Island Ferry Transport! This allows Whiskers to travel between islands, so players can expand their reach and gather more resources. This patch lays the groundwork for expanded ocean mechanics, and Daniel hints that players can expect more additions in the future!
https://steamcommunity.com/games/2489330/announcements/detail/527620984317936264
Thanks for reading the roundup!
~ The Hooded Horse Team
https://store.steampowered.com/app/2489330/Whiskerwood/
Whiskerwood is also part of the Hooded Horse Publisher Sale at 35% off. Check it out, and the other games that are included in the Publisher Sale.
Hooded Horse Publisher Sale
[previewyoutube][/previewyoutube]
[h3]New Belts, New Mechanics, & Tons of Optimization[/h3][hr][/hr] In Whiskerwood's most recent patches, lead programmer Daniel has been focused on implementing key pieces of player feedback, optimizing game performance, streamlining certain mechanics for more efficient colony management, and adding entirely new mechanics!
In Patch #17, Daniel returned the Steam Engine Consumption balance to its original state in response to community feedback -- agreeing that the Steam Engine is one of the team's favorite features, as it creates a unique system in Whiskerwood and replaces the typical build better version of "x" mechanic.
https://steamcommunity.com/games/2489330/announcements/detail/532120880970467852
Patch #18 brought 5 new additions to Whiskerwood's belt mechanics: splitters, filters, liftbacks, dropoff sheds, and warehouse extractors. Each new machine serves a very specific purpose and expands your late game logistical abilities. Check out the full changelog for an in-depth breakdown of how each new machine helps with optimization, and an overview of the additional UI improvements, gameplay changes, and bug fixes that were also included in this patch.
https://steamcommunity.com/games/2489330/announcements/detail/500596849929880331
Patch #19 introduced 3 main changes for Whiskerwood. The first is the addition of fully simulated fishing! No longer will a lake full of cod mean unlimited food; you'll have to carefully plan and optimize your fishing docks so that you don't completely collapse your ocean's ecosystem. And speaking of oceans, this update also added the Ocean Dump for quickly disposing of excess materials. If you have too much stone or any other resource, you can now research this new building and watch the problems drop away. The last major change in this patch is mining-centric, expanding the range of vision underground to see further and requiring fewer scouting shafts.
https://steamcommunity.com/games/2489330/announcements/detail/703260282469744876
Patch #20, the most recent patch for Whiskerwood, added a new and very exciting mechanic, Raft Docks and Inter-Island Ferry Transport! This allows Whiskers to travel between islands, so players can expand their reach and gather more resources. This patch lays the groundwork for expanded ocean mechanics, and Daniel hints that players can expect more additions in the future!
https://steamcommunity.com/games/2489330/announcements/detail/527620984317936264
Thanks for reading the roundup!
~ The Hooded Horse Team
https://store.steampowered.com/app/2489330/Whiskerwood/