v1.14 - Patch notes
Hello Puropu Defenders!
Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!
Step into the Nuclear Facility, a glowing green factory with toxic rivers, huge reactors, and chaos around every corner! Fight through shifting paths in our craziest map yet.
This map brings 2 new mechanics: Gates that open and close, shifting enemy paths in real-time, and speed boosts that let enemies zip past your defenses like they’re late for dinner.


[h2]Here's a list of what has changed in v1.14:[/h2]
- Added: new map Nuclear Plant in 4 modes (Normal, Elite, Heroic, Infinite)
- Added: Nuclear Plant Infinite worldwide leaderboards
- Flying Enemies: Introduction of a new Flying Enemy notification, plus early AI/pathfinding improvements.
- Core Gameplay Fixes: Ensured T4 unlock logic works properly, stabilized Hero/Research point saving, and blocked certain values (like Character Points) from going out of range.
- Fixed: Pause Menu navigation logic
- Fixed: Settings not being properly saved/applied
- Fixed: Character Points exceeding 30
- Fixed: T4 upgrades not showing correctly on the Defense Card
- Improved: Ground Colliders in Desert Corridor
- Fixed: Flying Enemies pathfinding
- Added: Flying Enemy notification
- Improved: Research Lab texts
- Updated all translations
- Various UI fixes and improvements
Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!
New map: Nuclear Plant!
Step into the Nuclear Facility, a glowing green factory with toxic rivers, huge reactors, and chaos around every corner! Fight through shifting paths in our craziest map yet.
This map brings 2 new mechanics: Gates that open and close, shifting enemy paths in real-time, and speed boosts that let enemies zip past your defenses like they’re late for dinner.


[h2]Here's a list of what has changed in v1.14:[/h2]
- Added: new map Nuclear Plant in 4 modes (Normal, Elite, Heroic, Infinite)
- Added: Nuclear Plant Infinite worldwide leaderboards
- Flying Enemies: Introduction of a new Flying Enemy notification, plus early AI/pathfinding improvements.
- Core Gameplay Fixes: Ensured T4 unlock logic works properly, stabilized Hero/Research point saving, and blocked certain values (like Character Points) from going out of range.
- Fixed: Pause Menu navigation logic
- Fixed: Settings not being properly saved/applied
- Fixed: Character Points exceeding 30
- Fixed: T4 upgrades not showing correctly on the Defense Card
- Improved: Ground Colliders in Desert Corridor
- Fixed: Flying Enemies pathfinding
- Added: Flying Enemy notification
- Improved: Research Lab texts
- Updated all translations
- Various UI fixes and improvements