v1.16 to v1.18 - Patch notes
Hello Puropu Defenders!
Thank you so much for sending your feedbacks and bug reports!
[h2]Multiplayer & Networking[/h2]
[h2]Maps & Level Design[/h2]
[h2]Gameplay & Balance[/h2]
[h2]Performance & Optimization[/h2]
[h2]Bug Fixes[/h2]
Thank you for your continued support!
Report issues via Steam Discussions or our support portal.
Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)
Thank you so much for sending your feedbacks and bug reports!
Patch Notes from v1.16 to v1.18
[h2]Multiplayer & Networking[/h2]
- Fixed clients not receiving enemy counts at wave start.
- Added network sync for shop item resets.
- Disabled unnecessary network sync for object scale/rotation.
- Fixed Army Plane death effects/VFX not appearing for clients.
- Resolved crashes during rapid upgrades or lag.
[h2]Maps & Level Design[/h2]
- WesternDesert: Improved ground colliders and ramp placement.
- AncientEmpire: Fixed blocked stairs.
- Nuclear Plant:
- Fixed visual glitches.
- Fixed infinite unlock bug for objectives.
- Fixed visual glitches.
[h2]Gameplay & Balance[/h2]
- Increased delay before ending waves for smoother transitions.
- Reduced repetitive voice line frequency.
- Fixed talent panel bugs and talent loading issues.
[h2]Performance & Optimization[/h2]
- Optimized meshes for better performance.
- Reduced overly loud voice volumes.
- Cleaned up debug logs and warnings.
- Fixed invisible enemies and co-op spawn issues.
- Improved wave manager stability with failsafes.
[h2]Bug Fixes[/h2]
- Fixed waves ending prematurely.
- Fixed negative enemy counters.
- Resolved "Gasha Machine" activation bugs.
- Fixed client-side rapid upgrade issues.
- Added missing in-game translations.
Thank you for your continued support!
Report issues via Steam Discussions or our support portal.
Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)