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Puropu Defense Squad News

v1.14 - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!

New map: Nuclear Plant!


Step into the Nuclear Facility, a glowing green factory with toxic rivers, huge reactors, and chaos around every corner! Fight through shifting paths in our craziest map yet.

This map brings 2 new mechanics: Gates that open and close, shifting enemy paths in real-time, and speed boosts that let enemies zip past your defenses like they’re late for dinner.





[h2]Here's a list of what has changed in v1.14:[/h2]
- Added: new map Nuclear Plant in 4 modes (Normal, Elite, Heroic, Infinite)
- Added: Nuclear Plant Infinite worldwide leaderboards
- Flying Enemies: Introduction of a new Flying Enemy notification, plus early AI/pathfinding improvements.
- Core Gameplay Fixes: Ensured T4 unlock logic works properly, stabilized Hero/Research point saving, and blocked certain values (like Character Points) from going out of range.
- Fixed: Pause Menu navigation logic
- Fixed: Settings not being properly saved/applied
- Fixed: Character Points exceeding 30
- Fixed: T4 upgrades not showing correctly on the Defense Card
- Improved: Ground Colliders in Desert Corridor
- Fixed: Flying Enemies pathfinding
- Added: Flying Enemy notification
- Improved: Research Lab texts
- Updated all translations
- Various UI fixes and improvements

v1.13B - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!

Here's a list of what has changed from 1.09 to 1.13B:

MiniCity Updates

- Enhanced visuals for a better experience.
- Improved fail-safes to ensure stability.

Game Features & Fixes

- Added checks to prevent out-of-range interactions.
- Fixed several issues with talent points, hero points, and defense systems.
- Improved how friends are displayed in the co-op lobby.
- Ultimate HUD text key now matches settings for better customization.
- Hundreds of small fixes and adjustments

Quality of Life Improvements

- Fixed various bugs related to menus, UI, and in-game labels.
- Improved inventory logic and friend list behavior.
- Added fail-safes for smoother transitions and interactions.

Ryush Updates

- Fixed issues with Ryush's abilities, including their ultimate and projectile handling.
- Improved network performance and projectile collisions.

Gameplay Adjustments

- Fixed enemy placement and teleportation logic in certain maps.
- Updated boundaries and balanced rewards for better gameplay balance.

Visual & Translation Updates

- Updated fonts for clarity.
- Enhanced translations for in-game text.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.09 - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!

Here's a list of what has changed from v1.08A to 1.09:

New Features:
  • Added reward screen for research lab points.
  • Added range indicator on laser turrets you have built when you are in building mode
  • Added translation updates for research points and the defense tech panel.


Improvements:
  • Adjusted cinematic intro for Bosses
  • Improved Ancient Empire collisions and AI navigation
  • Enhanced enemy path movement logic, especially in big and complex mazes


Fixes:
  • Fixed all fonts for missing characters, and updated translations
  • Fixed network lobby: it is no longer possible to join the lobby twice


Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.08A - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!

Here's a list of what has changed in v1.08A:

  • Hippy Healers will not try to attack the player anymore, they're only here to Love
  • Intimidating Disguise item now works perfectly
  • Grey Rockets have a larger radius and should hit all the time now.
  • Hippy Healers's colliders have been improved
  • Navigation in Ancient Empire should now be smoother
  • Massive optimizations to all visual effects, poison traps, and Grey's pets
  • Fixed issues with XP not loading correctly for players with existing saves
  • Improved wave manager behavior for better enemy spawning and handling
  • Fixed layout issues on CityMap for a more polished look
  • Various fixes, improvements
  • Various translations improvements


Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.07B - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!

Here's a list of what has changed in v1.07B:
  • As a lot of you requested, the "R" key is not used anymore for selling, "F" is now the key to press if you want to sell your defense, then use Q to launch your ultimate. (Yes Grey players I hear you, since Q is for your ultimate now, you will use G to give orders to your pets)
  • Selling defenses with ugprades will now reimburse you the full price (base costs + upgrade costs) so you can experiment freely, sell and rebuild as much as you like!
  • Settings: Framerate cap should now be properly saved and applied
  • Various optimizations on MiniCity


Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)