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Puropu Defense Squad News

v1.21 Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports!

[h2]Patch Notes from v1.21[/h2]

  • Barricades T2, T3, T4-1, T4-2: Heavily optimized fire visual effect
  • Waves: Added an additional fix for rare case of enemy stuck during wave


Thank you for your continued support!
Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.20B Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports!

[h2]Patch Notes from v1.20B[/h2]

  • Elite mode: Fixed teleporters logic on all maps
  • Maps: Optimized all maps by compressing meshes
  • Various small optimizations


Thank you for your continued support!
Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.20A Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports!

[h2]Patch Notes from v1.20A[/h2]

  • Removed Army planes from ThePit endless waves
  • Fixed Grey movement issues in The Pit
  • Fixed rare negative damage inflicted to enemies
  • Reduced damage of Chain Lightning item
  • Fixed errors coming from sub-emitters VFX


Thank you for your continued support!
Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.19 + v1.20 - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports!

[h2]Patch Notes from v1.19 to v1.20[/h2]

  • All game modes: Fixed issues with wave not ending sometimes
  • Nuclear Plant: Fixed air enemies not appearing
  • Networking: Fixed defense talents not being applied properly for all players


Thank you for your continued support!
Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

v1.16 to v1.18 - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports!

Patch Notes from v1.16 to v1.18


[h2]Multiplayer & Networking[/h2]

  • Fixed clients not receiving enemy counts at wave start.
  • Added network sync for shop item resets.
  • Disabled unnecessary network sync for object scale/rotation.
  • Fixed Army Plane death effects/VFX not appearing for clients.
  • Resolved crashes during rapid upgrades or lag.

[h2]Maps & Level Design[/h2]

  • WesternDesert: Improved ground colliders and ramp placement.
  • AncientEmpire: Fixed blocked stairs.
  • Nuclear Plant:

    • Fixed visual glitches.
    • Fixed infinite unlock bug for objectives.

[h2]Gameplay & Balance[/h2]

  • Increased delay before ending waves for smoother transitions.
  • Reduced repetitive voice line frequency.
  • Fixed talent panel bugs and talent loading issues.

[h2]Performance & Optimization[/h2]

  • Optimized meshes for better performance.
  • Reduced overly loud voice volumes.
  • Cleaned up debug logs and warnings.
  • Fixed invisible enemies and co-op spawn issues.
  • Improved wave manager stability with failsafes.

[h2]Bug Fixes[/h2]

  • Fixed waves ending prematurely.
  • Fixed negative enemy counters.
  • Resolved "Gasha Machine" activation bugs.
  • Fixed client-side rapid upgrade issues.
  • Added missing in-game translations.


Thank you for your continued support!
Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)