1. Inspector Schmidt - The Ebbing
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  3. How our characters and 2D illustrations are made

How our characters and 2D illustrations are made

Only two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.

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In today's video, our communications person Julia spoke to character and 2D artist Hanna about the creation processes of our NPCs and the Choose Your Own Adventure parts in The Ebbing:

  • What do our creation processes look like?
  • How and where do we research in order to portray people historically accurately?
  • How do we translate the 3D character models into a coherent 2D version?
  • What have we learnt and done differently for The Ebbing?
  • Who is Hanna's favourite NPC?


Have fun watching! We look forward to your comments and follow-up questions, either on YouTube, here on Steam or on our Community Discord.