How our characters and 2D illustrations are made
Only two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.
[previewyoutube][/previewyoutube]
In today's video, our communications person Julia spoke to character and 2D artist Hanna about the creation processes of our NPCs and the Choose Your Own Adventure parts in The Ebbing:
Have fun watching! We look forward to your comments and follow-up questions, either on YouTube, here on Steam or on our Community Discord.
[previewyoutube][/previewyoutube]
In today's video, our communications person Julia spoke to character and 2D artist Hanna about the creation processes of our NPCs and the Choose Your Own Adventure parts in The Ebbing:
- What do our creation processes look like?
- How and where do we research in order to portray people historically accurately?
- How do we translate the 3D character models into a coherent 2D version?
- What have we learnt and done differently for The Ebbing?
- Who is Hanna's favourite NPC?
Have fun watching! We look forward to your comments and follow-up questions, either on YouTube, here on Steam or on our Community Discord.