1. Rampage Agents
  2. News
  3. Rampage Agents New Map "Pandora Valley" Update Announcement

Rampage Agents New Map "Pandora Valley" Update Announcement

Hello everyone!
Rampage Agents was updated at 00:00 on April 29, Pacific Time.
This update adds a new Battle Royale map, "Pandora Valley," offering an entirely new combat experience, adjusts the range and trigger time of Claire’s Elemental Trap skill, optimizes the arm length of characters, and fixes and optimizes a series of issues!

We hope you will provide us with some feedback after experiencing this update, as we will continue to make iterative improvements.
If you encounter any game abnormalities, glitches, crashes, or startup issues that prevent normal gameplay, you can post a detailed description of the problem, screenshots, or screen recordings to the Discord community, and we will check and address the issues as soon as possible.

[h3]📌New Battle Royale Map – "Pandora Valley"[/h3]
🔹New buildings, new terrains, new resource points, new tactics—bringing a completely new experience. Invite your buddies to become the kings of the valley!

[h3]📌Brand New Combat Experience[/h3]
🔹Players can still walk fast and run while holding a gun in a non-aiming posture with their off-hand;
Players will switch to slow walking when aiming with the off-hand holding the gun;
A speed penalty will be applied when a player is holding a gun in each hand.

[h3]📌Claire’s Battle Royale Skill Adjustment[/h3]
🔹Adjusted in Battle Royale mode, the Elemental Trap placement delay: from 1.5s to 0.7s. Sensing range from 1.5m to 2.5m.

[h3]📌Optimizing Character Arm Length[/h3]
🔹Adjusted the arm length of all special agents to be closer to actual player arm lengths, allowing for more impressive poses when winning in focus areas.

[h3]📌Adjustments to Gun Retrieval[/h3]
🔹Gun retrieval positions are now at the chest and the waist on the dominant side, allowing players to conveniently pull out any firearm with the dominant hand and easily switch backup weapons during combat.

[h3]📌Speed Adjustment[/h3]
🔹In Battle Royale, the base movement speed has been adjusted from 5m/s to 6m/s.

[h3]📌Optimization of Recovery Item Usage Time[/h3]
🔹Syringe (Small) usage time reduced to 4 seconds.
🔹Syringe (Large) usage time reduced to 6.4 seconds.
🔹Shield Pot (Small) usage time reduced to 2.4 seconds.
🔹Shield Pot (Large) usage time reduced to 4 seconds.
🔹Full Recovery Pot usage time reduced to 8 seconds.

[h3]📌Multi-Platform Adaptation[/h3]
🔹Quest series devices support launching via Steam VR and Oculus VR.
🔹Optimized the ray angle of the character's controller when using PICO Interconnect streaming.

[h3]📌Optimizations & Bug Fixes[/h3]
🔹Merged mission summary and match overview into one settlement interface to reduce screen transitions;
🔹Adjusted the friends list to a paginated display to solve the problem of lobby lag when having too many friends;
🔹Optimized the content and presentation method of initial settings;
🔹Optimized AI refresh logic and intervals in Battle Royale mode;
🔹Addressed the occasional issue of the character’s forearm appearing in the field of view when aiming;
🔹Fixed a bug where teammates were split into different squads;
🔹Fixed a bug where players could pass through walls;
🔹Fixed a bug where rank icons were not displayed during lobby team formation;
🔹Fixed the issue of excessively long loading times for the friends list and mission list.