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Method Of Entry News

Method of Entry - Feature Showcase - 'Lights Out'

In this showcase, we focus on the ‘Lights Out’ feature, a newly implemented game mechanic introduced to add uniqueness to the tactical shooter genre. Hitting the enemy with a fatal headshot displays an instant black screen for the player hit with no sounds or vision, which incentivises accurate headshots. Lights out removes the ability to communicate accurately to your teammates, drastically changing the game rounds' dynamic.

This feature showcase explains the difference in first-person death animations depending on where the fatal shot hits.

All footage is taken from the Pre-Alpha build, which is subject to change.

[previewyoutube][/previewyoutube]

Development Announcement 3/28/25



Hello Operators!

The team at Attack Dog Studios wanted to thank everyone for their support so far as well as give some insight into current development on the project!

Our dev team continues to work on taking our proof of concept project and migrating/updating it to the newest version of the Unreal Engine. This upgrade brings with it a host of performance improvements and tools that will let us deliver a better looking final product without taking a massive hit to performance. As a competitive game we know that frames matter, and we want to maximize the end users experience while providing the best looking visuals and environments possible.

On that note, we successfully held our latest play test on the newest finished map, The Museum. Final tweaks are in the works now but this marks another milestone towards getting the project into the players hands.

Damon continues to plug away on the back end building our proprietary server architecture. The final vision for Method of Entry is to pair it with this back end system and provide the most stable experience for online matches while at the same time ensuring that our games remain fair and balanced. Things like hit registration, lag compensation, and interpolation are all top of mind when developing this system and we hope to get this out in the coming years to supplement the multiplayer experience!

We're continuing to try and create marketing and social media content so please be on the lookout for that across all of our channels. Links to them can be found on the games store page. If you haven't already, drop by the discord and take a look at all of the behind the scenes stuff!

We look forward to getting this to you and cant thank you enough.

We'll see you out there, and remember, always check your corners.

-JOMO

Development Announcement 3/28/25



Hello Operators!

The team at Attack Dog Studios wanted to thank everyone for their support so far as well as give some insight into current development on the project!

Our dev team continues to work on taking our proof of concept project and migrating/updating it to the newest version of the Unreal Engine. This upgrade brings with it a host of performance improvements and tools that will let us deliver a better looking final product without taking a massive hit to performance. As a competitive game we know that frames matter, and we want to maximize the end users experience while providing the best looking visuals and environments possible.

On that note, we successfully held our latest play test on the newest finished map, The Museum. Final tweaks are in the works now but this marks another milestone towards getting the project into the players hands.

Damon continues to plug away on the back end building our proprietary server architecture. The final vision for Method of Entry is to pair it with this back end system and provide the most stable experience for online matches while at the same time ensuring that our games remain fair and balanced. Things like hit registration, lag compensation, and interpolation are all top of mind when developing this system and we hope to get this out in the coming years to supplement the multiplayer experience!

We're continuing to try and create marketing and social media content so please be on the lookout for that across all of our channels. Links to them can be found on the games store page. If you haven't already, drop by the discord and take a look at all of the behind the scenes stuff!

We look forward to getting this to you and cant thank you enough.

We'll see you out there, and remember, always check your corners.

-JOMO

Welcome Operators

On behalf of the team at Attack Dog Studios, we would like to welcome and thank you for taking an interest in our first title as an indie game studio Method Of Entry.

Method of Entry is a 5v5 competitive tactical shooter which takes inspiration from past great shooters such as Classic Rainbow Six, Ghost Recon and the Swat Series. Please show your support by wish listing below to keep up to date with everything Method of Entry related.

https://store.steampowered.com/app/2493050/Method_Of_Entry/

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All social media is now live with regular updates.

The official Method of Entry Discord server has opened its doors, which gives the community an excellent opportunity to see development first-hand, talk with the team and offer suggestions that will help shape the future of MoE.

Please take the time to visit and share the below links

Discord

All Social Media Links

Method of Entry Website

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Meet the Team behind Method Of Entry


https://www.youtube.com/watch?v=Py4b1Fi-ZCM