1. Delver
  2. News

Delver News

Bugfix update 1.02

Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod.

For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs!

For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information!

Give this update a shot, and as always let us know what you think of these changes.

Bug Fixes
  • Fixed a savegame loading issue that could occur after picking up the Orb.
  • Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes.
  • Fixed some cases where player HP could drop when healing if they had health buff items equipped.
  • Fixed cases where entities like Monsters could spawn inside other entities.
  • Fixed monster stacks spawning in the Temple (even though it was cool!)
  • Items no longer play weird item drop sounds when on fire.
  • Fixed not being able to rotate projected decals in the editor.
  • Added more text to the translatable strings.dat file.
  • Monsters can now properly apply Vampyric and Paralyzing damage.
  • Achievements can no longer unlock in debug mode.


Other Changes
  • The lich has a chance to spawn and harass you during the chase sequence.
  • Playtime is now a tracked stat, both at the run and save levels, to make speedrunning easier.
  • Added a 'Dark' filter.
  • Shaders, including filters, can now use custom textures.
  • All potions now can apply their status effects when exploded.
  • Levels can now use alternate texture themes.
  • Jeff bought a new shirt.

Bugfix update 1.01

Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing.

Bug Fixes
  • Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates.
  • Fixed slow memory leak in held item rendering - this could cause a crash after a while.
  • Sewer levels no longer generate random floating entities.
  • The Pit saves properly now, can no longer run it repeatedly.
  • Fixed button models not animating in the right direction sometimes.
  • Wand damage is increased now by the magic stat.
  • Fixed rendering issue for dust particles with FXAA enabled.
  • Main menu scaling revamped.
  • Fix for custom texture related crash that could happen when a save is played after a mod is unloaded.


Gameplay changes
  • Difficulty balances to weigh more towards the dungeon level than player level.
  • Tweaks to rate of weapon and armor that spawns at higher levels.
  • Tweaking bomb spawn rates down a bit.

Bugfix update 1.01

Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing.

Bug Fixes
  • Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates.
  • Fixed slow memory leak in held item rendering - this could cause a crash after a while.
  • Sewer levels no longer generate random floating entities.
  • The Pit saves properly now, can no longer run it repeatedly.
  • Fixed button models not animating in the right direction sometimes.
  • Wand damage is increased now by the magic stat.
  • Fixed rendering issue for dust particles with FXAA enabled.
  • Main menu scaling revamped.
  • Fix for custom texture related crash that could happen when a save is played after a mod is unloaded.


Gameplay changes
  • Difficulty balances to weigh more towards the dungeon level than player level.
  • Tweaks to rate of weapon and armor that spawns at higher levels.
  • Tweaking bomb spawn rates down a bit.

Delver 1.0 is available now!

Hey Delvers! I'm very excited to announce that the 1.0 update is now available for everyone, and that Delver has officially left Early Access! We're very proud of the game that we've made and very thankful for those that helped make it a reality with your early support and great feedback.

Thank you so much for everyone that has played the game or are playing it for the first time, the most exciting thing about making Delver for us has been sharing it with everyone.

Since the last update we've added a ton of stuff, most of which we'll leave for you to find. We've also fixed more bugs than we can count, and managed to sneak in some more fun features like post processing - because why not?

Delver 1.0 is available now!

Hey Delvers! I'm very excited to announce that the 1.0 update is now available for everyone, and that Delver has officially left Early Access! We're very proud of the game that we've made and very thankful for those that helped make it a reality with your early support and great feedback.

Thank you so much for everyone that has played the game or are playing it for the first time, the most exciting thing about making Delver for us has been sharing it with everyone.

Since the last update we've added a ton of stuff, most of which we'll leave for you to find. We've also fixed more bugs than we can count, and managed to sneak in some more fun features like post processing - because why not?