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Revive & Prosper: Prologue News

UFO update

Hey Revivers,


[h2]The new UFO update raids the Prologue and the Full game! [/h2]



[h3]Martian masters are here to steal the last cow on Earth and to demand ransom! [/h3]
They also place Martian Monoliths all over the place to spread their native fauna and flora.

You can choose to obey and share the resources to make a good relationships for trading. Or you can choose to disobey.

[previewyoutube][/previewyoutube]

[h3]The Prologue will introduce you to the story briefly, showing you new Martian buildings in polished tutorial map. [/h3]
The full game now offers a new Concrete Age and the start of the Space Age, in which you can build a spaceship and prepare to go into space, face the Martians and save the cow.

The enemies are optional and if you prefer chill gameplay, you can switch them off.

[h3]Patch notes for the new version 0.14.13:[/h3]

  • Polished and shortened Prologue
  • Added UFO into the Prologue
  • Added Martian Monolith into the Prologue
  • Rebalanced the cleaning of toxins by water
  • Fixed the unusual appearance of toxins
  • Added new particles for spawning monsters and turrets
  • Characters no longer get stuck while transporting resources
  • Dead plants turning into biomass are now a resource and don’t need to be harvested
  • Fixed the issue of infinite tree cutting
  • Fixed trees remaining on the ground after being cut
  • Improved monsters' navigation
  • Fixed unrepairable buildings





Enjoy the new spiced gameplay!

BREAKING NEWS FROM REVIVE & PROSPER

Attention Revivers!


We've been monitoring unusual activity over our bases and now we need your help to find out what is going on. We have to run many tests to be sure we can identify the unidentifiable.

And here's the cosmic twist: the testing will be running on people... Oops! - we meant, the testing will be running with people, starting the next week.

Here's the game plan:

Update 2 - GOLEMS

Update 2 - GOLEMS is OUT!


[h2]A massive update for Revive & Prosper is here, making your gameplay even smoother and more efficient!
[/h2]



[h2]Here's what's new:[/h2]

[h3]Introducing 3 New Golems:[/h3]

Stone Golem: With a 72-hour lifespan, this golem excels underwater and boasts the highest bonuses for planting and harvesting. Spawn it using stone and wood.

Metal Golem: A true beast with a shiny look but a heavy metal heart inside and a 120-hour lifespan. Crafted from iron ingots and coal, it offers unmatched strength.

High-Tech Golem: The pinnacle of golem technology, with a 144-hour lifespan. It works underwater and carries loads of resources, representing the height of efficiency and capability.
For a deeper dive into the golem updates, check out our pre-release post: Revive & Prosper Golem Update.

Check out the beautifiul resources you'll be gathering for creating your side-kicks.



[h3]One-Click Belt Upgrades![/h3]
Upgrading your belts is now as simple as a click. Upgrade individual belts or entire lines effortlessly, just click on the wooden belt and then on the Upgrade button in the right window.
To upgrade a whole line, simply select metal belts in the build menu and then mark the line of wooden belts with the selected metal belts. And your characters will do the rest.

[h3]Gameplay Enhancements:[/h3]

  • Golems and mutants can now level up their skills, supercharging their efficiency in harvesting, digging, and building. Get ready to expand your bases faster than ever!
  • To keep your golems at peak performance, recharge them in the new Golem Recharger building. Just keep an eye on your biomass supply!






[h3]Balancing & Fixes:[/h3]

  • Resources from the lowest levels and limestone have been rebalanced for a smoother gameplay experience.
  • Chemical plants now require a maximum of 2 liquids for production, streamlining your manufacturing processes.
  • The beloved blue sky has returned, enhancing the cozy and neat atmosphere of Revive & Prosper's world.
  • Tutorial improvements to eliminate common errors.
  • Fixes for building dams and ensuring electric power nets connect properly.
  • Resolved issues with fertilizers becoming toxic, teleporters causing crashes, natural tree spreading, and game crashes related to job assignments.


And now, hurry to build an epic base!



Team Revive & Prosper wishes you happy gaming! 🌱

v 0.11.2

[h3]NEW FEATURES[/h3]
- Added Electronics factory to the build menu
- The list of Golems and their priorities is back to how it used to be
- Mutants with spawned golems now have the golem’s icon next to their name

[h3]FIXES[/h3]
- Fixed the issue of eternal fire on rocks
- Fixed Kiln
- The Digging wheel now correctly indicates that it produces 1 coal
- Curved rails on platforms can now be selected
- Rail liquid depot now correctly transfer torque and shows 0 torque consumption
- A help section for Belt Merger has been added to the Knowledge Base – open by pressing F1
- The Pipes map has received a new map goal for a smoother gameplay experience
- Trains set to Load or Unload mode will now retain this setting after saving and loading

Massive Prologue Update v 0.10.31 is Here!

Hey Reviers!


[h3]In this update you'll find out what has been fixed, what has been improved, and which new objects you will unlock after finishing the Prologue map.[/h3]



[h2]Patch notes[/h2]
  • Multiple improvements to the tutorial
  • Fixed problems with fragmented ground after a meteor landed
  • Resolved issues with characters walking through the floor on slopes
  • Fixed problems related to repairing the golem factory and the fishing spot
  • Enhanced UI for selecting a filter
  • Improved handling of situations where one character has no path to any job
  • Missing Handyman Workshop for Electronic components and Solar panels is back
  • New Features: Revised Iron Age - Unlock Additional Structures
  • In the restructured Iron Age, experience the unlocking of additional buildings upon creating iron. Metal Mechanism now requires iron instead of steel, while Metal Sheet demands steel instead of iron.
  • New Steel Mining Machine: Dig Faster and Reach 9 Fields Below
  • Introducing the cutting-edge Steel Mining Machine, designed for accelerated excavation. Dig down to a depth of 9 fields, enhancing resource extraction efficiency.
  • Enhanced Iron Storage: Double the Capacity of Wooden Storage
  • Upgrade your storage capabilities with the new Iron Storage facility, doubling the capacity of conventional wooden storage during the Iron Age.




[h2]Release notes[/h2]
  • Minor updates to enhance the tutorial experience.
  • Fixes and Improvements:
  • Several minor fixes to improve overall stability and address minor issues.
  • New Features and Fixes in Additional Update:
  • New factory: Incinerator for massive destruction of anything, such as toxic soil or unwanted clay
  • Second driller added to enhance efficiency
  • Golems are now shown below the character who spawned them
  • New icons in the build menu for improved aesthetics and orientation
  • Added "soft lock" on buildings to indicate that required resources are not in production
  • UI now displays new buildings unlocked by producing new resources
  • Added Incinerator in the Electric Age
  • Added Deep Spiral Digger
  • Lightconductor rebalanced with added particles indicating which conductor was hit




Thank you for your continued support and enjoy the updated version of the game!