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DON'T SCREAM News

HOTFIX - Achievement fixes and more!

Your Experience
If you are enjoying the improved 1.0 version of the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support.
https://store.steampowered.com/recommended/recommendgame/2497900/
Hello, Screamers!

Just a quick note to let you know we've fixed some bugs that were causing problems for some of you. Apologies for the inconvenience! We're always working to improve the game, and we appreciate your patience.

We want to give a massive shout-out to everyone for supporting us through the 1.0 launch. The response has been incredible, and we're happy so many of you are enjoying the game! We're already working on some exciting new things, so stay tuned for more updates soon. As always, if you encounter any issues, please let us know on Discord or the Steam forums.

  • Fixed low battery achievement
  • Fixed Hunters not being removed when entering the chopper and killing players after escaping
  • Fixed corruption portal issues
  • Fixed lanscape and reported stuck-issues
  • Fixed some broken cable actors
  • Fixed game engine stalling when picking up a new relic or location due to save-file updating

All the best - Joe
- Digital Cybercherries

Welcome to 1.0 - MAJOR UPDATE!

[previewyoutube][/previewyoutube]

Hey, Screamers!

Halloween is creeping up, and we've got a real treat for you. We're incredibly proud to announce that DON'T SCREAM has officially launched out of early access and into its full 1.0 release! We've been carefully reviewing all your feedback, and this update is packed with massive improvements, fixes, exciting changes, and terrifying new features! Everything, and we mean everything about the game, has significantly improved.

A huge thank you to all of you who have helped us shape DON'T SCREAM into what it is now. We truly couldn't have done it without your incredible support and feedback! The forest has undergone a serious transformation since your last visit, so let me walk you through some of the biggest changes: (TL;DR version below)


[h3]TL;DR[/h3]
  • Vastly improved performance for smoother gameplay
  • Enhanced scares with better models, animations, effects, and sounds
  • Improved pacing of scares, with a greater focus on tension and buildup
  • Each playthrough is much more dynamic - no two games will be the same!
  • Dozens of new places to explore in the forest, and existing areas look much better
  • Additional gameplay and graphics settings
  • Completely redesigned sound for a more immersive experience (including binaural audio scares)
  • Hugely improved microphone calibration
  • Hunters can now kill the player
  • New environmental dangers
  • Relics to find to incentivise replayability
  • Steam Trading Cards and Steam Achievements
  • New battery mechanic to make things more challenging
  • Completely overhauled user interface that's easier to use
  • Progress page where players can track their discoveries
  • Improved environmental storytelling
  • Game now has much more replayability
  • Added Arachnophobia mode to the Gameplay options
  • Whispering or triggering sounds in the environment can alert nearby hunters
  • Many fixes


[h3]IMPROVED SCARES[/h3]
We've put a tremendous amount of effort into making the game more focused on tension and suspense, rather than relying on constant jump scares. With the new "Scare Director" system, each playthrough is unique and far more dynamic. Expect to be on the edge of your seat for the entire 18-minute experience. We've also enhanced the scare sequences with improved character models, animations, visual effects, and sounds!



[h3]BATTERIES[/h3]
To survive the night, you'll need to find batteries scattered throughout the environment. Batteries are used to discover new locations, encourage exploration, and provide a clear objective. However, we didn't want finding them to become frustrating. We've carefully balanced the number of available batteries with the need to stay vigilant about your power levels, creating a challenging yet rewarding experience.



[h3]HUNTERS[/h3]
The forest is a living entity, and it's watching your every move... Multiple enemy types now inhabit the woods, each with unique hunting styles. Some will stalk you from the shadows, others will charge with terrifying speed, and some might even do both! We won't spoil the surprises, but be prepared to encounter new threats... Remember, whispering or making noise can alert nearby hunters!



[h3]ENVIRONMENTAL DANGERS[/h3]
Watch your step! The forest is riddled with hidden dangers that can end your journey in an instant. Your voice isn't the only thing you need to worry about now...



[h3]ENVIRONMENTAL STORYTELLING[/h3]
One of the biggest takeaways from early access was the need for stronger environmental storytelling. We've built a world that draws you in and makes you question, "What happened here?" This deeper level of immersion creates a greater sense of tension and intrigue as you explore the unsettling remnants of the forest's past.



[h3]LOCATIONS[/h3]
The forest has expanded significantly, with over 40 locations to discover. Each location has its own piece of history, which you can unlock and read about on the new Progress Page.



[h3]PROGRESS [/h3]
A brand new Progress Page has been added to the game's UI, allowing you to track your discoveries, unlock lore entries, and monitor your overall progress.



[h3]RELICS[/h3]
To further enhance replayability, we've hidden relics throughout the forest. Find them all and uncover their lore on the Progress Page.



[h3]USER INTERFACE[/h3]
We've dedicated significant time to refining the user interface, ensuring it's both intuitive and still captures the classic feel of old-school VHS camera aesthetics, adding to the game's atmosphere.



[h3]STAMINA[/h3]
We've introduced a simple stamina mechanic to the game. Managing your stamina is can be crucial for survival, especially when hunters are nearby...



[h3]MICROPHONE CALIBRATION[/h3]
Developing a game where the player's microphone is the core mechanic presents unique challenges. With countless microphone variations and software customizations, it's impossible to cater perfectly to every setup. However, we've invested considerable effort in improving the microphone calibration process. Our new "automatic calibration" feature checks your microphone and adjusts the settings for optimal gameplay. You can still fine-tune the calibration manually, but we're confident that the automatic process will be accurate for most players.



[h3]PERFORMANCE[/h3]
We've made significant performance enhancements, particularly for those with lower-spec systems, making the game more accessible to a wider audience. We've also implemented DLSS (Nvidia) and FSR (AMD) technologies to boost frame rates and visual fidelity further.

[h3]SOUND[/h3]
We've completely revamped the game's audio for a more realistic and terrifying experience. Every rustle of leaves, every snap of a twig, and every distant growl will have you thinking, "what was that?"

[h3]STEAM ACHIEVEMENTS[/h3]
A variety of Steam achievements are now available, challenging you to complete specific tasks in-game. Yes, there's even an achievement for pushing over a scarecrow! See some of them below:



[h3]STEAM TRADING CARDS[/h3]
No 1.0 release would be complete without Steam trading cards! These include badges, emoticons, and profile backgrounds.



[h3]LOCATION SYSTEM[/h3]
While we want you to somewhat experience the feeling of being lost in the woods, we also don't want you wandering aimlessly forever. A compass, arrow marker and coordinate system have been added to the in-game HUD to provide subtle guidance and encourage exploration. (SEE TOP LEFT OF HUD)



That's all for now! We hope you love this update. As always, we'll be keeping an eye out for any bugs and listening to your feedback. Thanks again, everyone!

Have fun, and remember, DON'T SCREAM! Warm regards - Joe
- Digital Cybercherries

DON'T SCREAM - 1.0 Release Date Teaser Trailer

[previewyoutube][/previewyoutube]

[h3]1.0 RELEASE ON OCTOBER 28, 2024![/h3]

Screamers,

You thought we forgot? It's nearly time for round two! Halloween is quickly approaching, and we've spent the last year listening to your feedback and improving the game. DON'T SCREAM leaves Early Access for its 1.0 release on October 28, 2024!

The 1.0 release will come with a whole host of improvements, including:
  • Improved performance for smoother gameplay
  • Enhanced scares with better models, animations, effects, and sounds
  • Improved pacing of scares, with a greater focus on tension and buildup
  • Dozens of new places to explore in the forest, and existing areas look much better
  • Completely redesigned sound for a more immersive experience
  • Hugely improved microphone calibration
  • Some enemies can now kill the player
  • New environmental dangers
  • Relics to find to incentivise replayability
  • New battery mechanic to make things more challenging
  • Completely overhauled user interface that's easier to use
  • Progress page where players can track their progress
  • Improved environmental storytelling
  • Game now has much more replayability
  • Steam Achievements and Trading Cards
  • And much more!
The game has really improved since last Halloween! We'll show off more content on the 28th - until then, tell your friends, family, and favourite streamers to be ready to scream!

Digital Cybercherries - Joe

Major Update #3 | Environment Overhaul - Part 2 + 20% OFF Steam Daily Deal!

Your Experience
If you are enjoying the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support.
https://store.steampowered.com/recommended/recommendgame/2497900
Hello, Screamers!



Major Update #3 is now live! As promised in our development roadmap, we're continuing to overhaul the environments. This update includes new locations, structures, and let's just say... some strange things! Once we're satisfied with the environmental additions, we'll focus on enhancing the finer details. Our goal is to make the forest and everything in it look realistic, weathered, and deteriorated. We want players to wonder, "Wait, what happened here?" and to keep you constantly on edge, always questioning your surroundings.

Before diving into the changelog, I want to address the current quality of scares. We know they aren’t where we want them to be just yet. Please remember, we're a small team of indie developers, and DON’T SCREAM is still in early access. By purchasing our game, you're not just buying into something early; you’re actively helping us refine it before the full release. Rest assured, all aspects of our scares—including models, animations, effects, and sounds—will be significantly enhanced or reworked. We’re taking a methodical approach to our updates, with upcoming ones set to focus more on improving these scares.

DON'T SCREAM is now 20% off as part of Steam's Daily Deal. Spread the word to your friends!

https://store.steampowered.com/app/2497900/DONT_SCREAM/

Encountered bugs or have feedback? Connect with us on our Steam Forums or Discord. Thank you!

Here’s a recap of what’s planned in our development roadmap:

[h3]DEVELOPMENT ROADMAP[/h3]
  • Continue improving performance for smoother gameplay, especially optimizing for medium and high graphic settings.
  • Significantly enhance scares, focusing on models, animations, effects, and sounds, and improving the tension and buildup of each scare.
  • Introduce new objectives and more incentives to encourage exploration.
  • Add new enemies that pose a real threat to the player—soon, your own scream won’t be the only thing to fear!
  • Refine the user interface to make it more intuitive and immersive.
  • Completely redesign the sound for a more immersive auditory experience.
  • Further improve microphone calibration and implementation.
  • Enhance environmental storytelling.
  • Introduce environmental dangers.

With all that said, we hope you appreciate the direction we’re taking DON’T SCREAM. What started as a UE5 horror experiment is evolving into a richer game experience, thanks to your support. Now, without further ado, here are the patch notes!

PATCH NOTES
[h3]MAJOR CHANGES[/h3]
  • Added Church environment and leading pathways
  • Added Sanatorium with extended road to Old Farm House
  • Added Cornfield behind Old Farm House
  • Added Junkyard with pathways from the Main Road and Abandoned Shack
  • Added details to Powerplant
  • Added Strange Doors in the forest that now have a purpose
  • Added many new details to the enviroments and key locations
  • Added fog and more improved lighting to many areas

  • Modified lighting and fog in Minimart
  • Modified lighting and fog in Cemetery
  • Modified Oil Freighter Wreckage scenery
  • Modified water and fog in Swamp
  • Modified Lighting in Old Farm House

  • Added retro-reflective trail markers to help players find their way to key locations
  • Added on-screen compass and location to help in finding specific locations
  • Added new battery system to force players to keep moving and exploring areas, batteries found at many key locations in the forest
  • Added new audio system to allow better control and optimisation of sounds in the world
  • Added a few new scares and improved audio on many pre-existing ones

  • Improved overall game performance, especially at higher screen resolutions
  • Improved collisions of many world props and environment areas to prevent player getting stuck


To prevent players from cheating by simply running in circles until the timer runs out, we've introduced batteries to the game. Now, you must find them before your battery completely depletes. We're eager to hear what you think about this!


Why is the Junkyard full of so much trash? What made this specific area a dumping ground?
The Oil Freighter has turned into a complete wreckage. Something terrible happened here. Was it human error, or something far more sinister?
Why is there a Sanatorium hidden deep in this forest?
Yes, we've added a cornfield—because what’s scarier than a cornfield? And who knows, maybe you’ll find a scarecrow lurking somewhere?
We’ve also introduced a church to the environment. Considering the number of people who have vanished or died in this forest, this old church raises some haunting questions.
Those spooky free-standing doors? They now mysteriously teleport the player to different areas of the forest.

These are just a few of the major additions in our latest update. We've also made numerous smaller tweaks, changes, and fixes. For instance, take a look at any of the updated gifs, and you’ll notice we’ve added an on-screen compass and location markers to help players navigate to specific spots. Additionally, we’ve significantly enhanced the audio quality. Ulrich Gollick, our audio engineer and game designer, explains more about these improvements:

"For this update, we've also focussed on establishing the framework for a richer, more immersive soundscape system. This entails ensuring that the audio levels accurately match what is depicted on screen and that players feel deeply immersed in the game world. For example, when entering a house, the soundscape seamlessly transitions from the outdoor ambience to the sounds of wind and outdoor noises filtering in through windows and doors. Additionally, we've incorporated appropriate reverb effects based on the size of each room. If players choose to close the doors, the sound is appropriately muffled or attenuated, enhancing the realism of the experience.

In each area of the game, unique sound elements, which we call 'nuggets,' are implemented. These nuggets are intricately designed to convey a narrative, offering insights into past events or leaving room for further speculation"

Keep an eye out for future announcements, and thanks for your ongoing support!

Have a wonderful start to your week! - Joe

- Digital Cybercherries

Socials
Twitter | Discord

Major Update #2 | Environment Overhaul - Part 1



Welcome, Screamers!

I'm excited to announce our next major update; Environment Overhaul - Part 1! We're making great progress on our development roadmap (see below), and right now, we're concentrating on a complete overhaul of the environments. This means we're putting even more focus on environmental storytelling. To explain our goals in more detail, here's our very own Josh Lennen, who leads the art design for DON'T SCREAM, to share his insights:

Josh Lennen: In this environment update we wanted to focus on giving players more opportunity to explore. Instead of players simply getting lost in the woods, we've added more paths and environmental guides to the existing landscape. More landmarks will be coming in a future update to guide the player, but we've also added entirely new regions, and expanded upon existing regions of the map so they are easy to find. Our aim is to draw players into each environmental region where we plan to develop future scares, all focused around exploring the storytelling of each region. This is just the start of the process for us in our small dev team, and with our planned roadmap for future updates, there will be more detail and new regions added to take the player deeper into the experience of Don't Scream.

Thanks, Josh! Just to build on what Josh mentioned, I want to highlight that we've really focused on the finer details to enhance the game's realism. Take the plane crash site as an example, it now represents more closely what you'd typically expect from a crash scene. We've added damaged terrain, shattered trees, and much more to enhance the experience. Our aim is to increase your curiosity about what happened in this forest!

We're excited to keep improving the game and hearing what you think, this is only just the start! It's a step-by-step process – we'll try things out, see what fits and what doesn't, and keep refining. Our goal is to offer you an even more complete horror experience. I also want to note that we haven't updated the scares yet. The next few major updates will heavily focus on the environment. As we hit each milestone on our development roadmap, we'll then shift focus to other elements of the game.

https://store.steampowered.com/app/2497900/DONT_SCREAM/

If you come across any bugs, please report them on our Steam Forums or Discord if you encounter any bugs. Thank you!





Check out these new screenshots of the new and improved (work-in-progress) environments you can now explore in Major Update #2!























Keep an eye out for future announcements, and thanks for your ongoing support!

Have a wonderful rest of your week! - Joe

- Digital Cybercherries

Socials
Twitter | Discord