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DON'T SCREAM News

Settings Update (Part 2)

Settings Update
(part 2)

Yesterday we rolled out the the first iteration of the re-designed Settings menu. It included the revamped main settings page and the new Video Settings and Microphone Settings page as well.



Today we've added proper key-binding functionality to the game (sorry AZERTY Players). As stated before, we didn't have the time to implement these before the Early Access launch but doing our best to make up for that!



Next up will be proper audio support and will be released once it's done. Before we can go back to working on the actual game itself, we'll be focusing on bugs and other technical issues which we'll try to address as soon as possible.

That's it for this update!
If you have any problems or questions feel free to drop by in our Discord Channel And we'll do what we can to help or answer, or if you want to just hang out and chat, we're usually around!

Again, thank you all for supporting! There's still a lot more to come!
Joure

Settings Update (Part 1)

DON'T SCREAM has gotten a settings / setup overhaul.

With this update you'll be able to:

- Change resolution
- Set a windowed mode
- Toggle VSync
- Cap the game's FPS
- And a new "medium" quality option has been added

There's now also a better Microphone settings page where you can change the default mic and set the value. It also detects if it's muted and you can un-tick it from there too.

With that said we will keep improving the settings and will be adding Audio options and a proper key-binding function soon!

We also identified the issue where your mic isn't picked up (Microphone privacy). It's a bit of an elusive issue that spans across Windows 10 and 11 users. We'll do our best to provide a solution once we can!

Navmesh fix

Small navmesh fix!

Time Stop in near locations reverted

Reverted the the time stopping near and in buildings locations as it was too confusing.

Asset Purge - Reduced file size of DON'T SCREAM

Assets are now stored in packed (Pk) file format. Removed numerous assets that were unused or used in testing to reduce overall game file size.