Patch 0.10.2 — HE’S SUCH A D*CK

[h2]Hello, Horde![/h2]
Two days ago, we unleashed hell—literally and figuratively. Our biggest update since Be My Horde launched was a massive success! Player numbers skyrocketed, we received a flood of new reviews, and we couldn’t be more excited. Thank you so much for playing and supporting the game!
But… not everything went perfectly.
We read your feedback, reviews, and comments—we're listening and constantly reviewing your input. One major issue you helped us uncover was a set of significant balance problems introduced in the "Welcome to Hell" update.
So today, we’re releasing a patch to tackle those issues. Let’s dive into the biggest one:
[h2]KING RICHARD IS SUCH A D*CK[/h2]
Yep, he is… Thanks to your feedback (and months of hard work), the Kingdom level was previously well-balanced. Many of you enjoyed conquering the land and kicking Dick’s royal butt repeatedly. However, while working on the Hell level, we unintentionally introduced a hitbox bug that affected the entire Kingdom, especially the boss fight with King Richard.
Thanks to your sharp eyes and detailed notes, we identified and fixed the issue. With this patch, hitboxes should now function properly again. Here's what to expect:
[h3]💀 Killing King Richard is significantly easier;
💀 Enemy Mages are easier to kill, especially the first one;
💀 Paladins are more deadly and a bigger challenge in the early game, but will be more useful once turned undead.[/h3]
How did such a major bug slip through the internal testing? It occurred late in the development process, when we were focused on iterating and testing Hell. During the final full game playthrough tests, we noticed the King fight became harder, but we couldn't find the exact issue causing this on time.
As the release deadline came, we applied a band-aid fix by reducing Richard's health to what felt to us was a similar difficulty before the patch. However, we got used to Hell's higher difficulty and missed the spot by a mile.
We are not trying to excuse ourselves; such things simply shouldn't happen. But we wish to give you more insight into what happened behind the scenes. We believe games should be good and work well on day one, even Early Access ones. You deserve that. And it wasn't the case for people who played the Hell update in the first 48 hours. For that, we apologize and promise to learn and do better in the future.
[h2]WHAT THE HELL IS WRONG WITH BALANCE[/h2]
Before the Hell update, the majority of the negative feedback about that game was that it was too slow and not dynamic and engaging enough. So when we were designing Hell, we wanted to create a meaningful challenge for those who triumphed over King Richard.
Hearing the feedback from players who reached the new Hell level, we realize we went overboard and made it frustratingly hard. That’s on us. Many players, including us developers, love Be My Horde for the challenge and skill expression the game offers, and we have balanced the Hell level around those players. While there are many such players, they don't represent the majority.
We think the challenge is good, but it must still be fun for most players. Based on your feedback, we’ve rebalanced the Hell level, and this patch reflects that. With that said, this is only the first step of many to come in the upcoming days, so please keep your feedback coming—it’s incredibly helpful!

[h2]FULL PATCH NOTES[/h2]
Besides those most critical issues, we also address plenty of other things with this update. You’ll find the full patch notes below:
Kingdom Balance:
💀 Fixed issue with hitboxes on Kingdom level and restored balance to the intended state before the 0.10 update, resulting in the following changes:
💀 Killing King Richard is now significantly easier;
💀 Enemy Mages are easier to kill, especially the first one;
💀 Paladins are more deadly and a bigger challenge in the early game, but will be more useful once turned undead.
Hell Balance:
💀 Rebalanced Hell level to make it significantly easier;
This is just the first balance iteration of many to come in the following days.
Crashes:
💀 Fixed an issue with the animation plugin that could cause crashes.
Fixes:
💀 Fixed a bug that allowed Priests to heal the King;
💀 Fixed issue with free Perk Selector giving perks that are still locked behind achievements;
💀 Devil's music should now change correctly during enrage phases;
💀 Fixed a bug where dialogues were displayed incorrectly after changing Save Slots;
💀 Fixed incorrect player level display on the end screen;
💀 Fixed issue with the data collection notice appearing before all runs instead of only the first;
💀 Fixed stretched soul icon on the talents screen.
[h2]A FEW FINAL WORDS[/h2]
We’ve made plenty of mistakes and will probably make more. But we’re committed to improving Be My Horde every step of the way. This game is a learning journey for us, and we’re learning a ton, thanks to you.
One common theme in the feedback and reviews is that the game has good foundations. If we fix the balance, it will be great. And we will get the balance right, with your help.
Thanks again for your support. Keep that feedback coming—it truly means the world to us!
KING IS A D*CK
The Polished Games Team
https://store.steampowered.com/app/2499520/Be_My_Horde/