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Be My Horde News

Hero... Victims of Be My Horde



[h2]Hello, horde![/h2]

How are you? We know we’ve been quiet here on Steam for a couple of weeks, but it doesn’t mean we haven’t been working on Be My Horde - quite the opposite, in fact! Attending PAX East gave us a huge boost, and we were very busy analyzing feedback and creating new stuff for our game. And we’re going to show you all of this, just not now. We want to be sure that what we’re creating is ready and polished (pun very much intended) before we showcase it to you. Nevertheless, the waiting shouldn’t be long, and in the upcoming weeks and months, we’re about to throw a lot of news at you.

But in the meantime, here's a more loose text where we’d love to take a closer look at the heroes (and by that we mean VICTIMS) of Be My Horde. You know what they say - know your enemies… especially when you can make them your allies (ah, necromancy is truly the highest of art!).

PEASANT

[h2]Type: Melee
Characteristic: small, weak, and poor[/h2]


The most basic unit that you can find at the very beginning of the game. These little folks normally wouldn’t draw the attention of the goddess Moriana, but you always need to start somewhere! It’s good to make a small army of undead Peasants before facing more powerful foes. Besides, if quantity is more important to you than quality, Peasants are definitely perfect for you as it's fairly easy to quickly build a big army out of them. Maybe Warriors or Knights are more formidable, but you know how it is - like Sheldon Skaggs from the Witcher books series said: “Every swordsman's an arse when the enemy's not sparse”.

Trivia: Internally, we call the Peasant unit “Kacperek,” which is a diminutive of the Polish name “Kacper”.

PRIEST

[h2]Type: Healing
Characteristic: old, slimy, but with a magical touch[/h2]


Battle isn’t only about blindly hitting enemies. Be smart and provide your sinister army with someone who can heal wounds. Here comes the Priest unit. It may not be tough - just a few hits are all that it needs to be put into eternal rest (at least until Moriana won’t disturb it), but its healing abilities can be vital for your horde's survival. It is generally a good idea to not let enemy Priests live too long, as they can heal your opponents as well!

Trivia: It's yellow for a reason.

WARRIOR

[h2]Type: Melee
Characteristic: tough, violent, and bald[/h2]


When you see the Warrior unit, be sure to grab one as soon as possible. It’s tough, and even one of them can put down a few Peasants. Nevertheless, a single Warrior can still be an easy target. Start by finding lone individuals or groups of two or three of those ginger-beard lumberjacks. But beware, in bigger groups, those axes can do a lot of damage to your precious horde (especially when they come in huge, unstoppable waves). The good thing in our game is that you can quickly turn the tables.

Trivia: Primarily, he was called Bandit, but because players assume the role of the antagonist, enemy units shouldn’t be bad guys. And so, the Bandit became simply the Warrior.

SHEEP

[h2]Type: Exploding
Characteristic: fluffy and deadly[/h2]


In the full game, we plan to add more types of units (most of them are melee kind at the moment), like RANGED ones. But for now, we wanted to give you a glimpse of the variety, and we heard players love explosions. And so the idea to add to the demo… exploding Sheep. These fluffy friends are your most impressive allies. When they are still alive, they don’t pose a threat to you. But when you kill one and resurrect it, you basically get a bomb on legs. Whenever someone kills your Sheep, it explodes, taking some opponents with it in a blast. Position it in battle wisely - it’s better to cause a big BOOM when a group of Knights are next to it, and not just a bunch of measly Peasants. Also, don’t worry, your Sheep won’t harm your minions; there’s no friendly fire in Be My Horde… yet.

Trivia: The exploding Sheep is an Easter egg that refers to a similar unit you can find in our previous game - Realms of Magic - which (going deeper) is the reference to the units in Warcraft 3.

KNIGHT

[h2]Type: Melee
Characteristic: armored, shining, and painfully noble[/h2]


Do you know how it is when you do more and more crime in GTA, and more deadly law enforcers arrive to ruin your happy trigger adventure? Well, that’s the case with Knights in Be My Horde. Killing Peasants will eventually draw the attention of the authorities (but not right away, as the fellows working in the fields aren’t super important to the noble ones of this world), and Knights will appear to destroy your horde. Even a single Knight can be dangerous, so you definitely want to avoid huge groups of them, especially the ring of death they can create around you, the constantly tightening loop around your neck.

Trivia: Knight is the very first unit drawn for Be My Horde by our artists.

CAVALRYMAN

[h2]Type: Melee
Characteristic: looks cool, but smells bad[/h2]


Fast and super dangerous - Cavalrymen can charge through your horde and sometimes pose a direct threat to Moriana. Their long lances prove that sometimes size indeed does matter (but very rarely! - quick note from our marketing guy). Getting one of them is very difficult, and often they can take a lot of damage before dying. But it’s worth it to get some of them and shout “Be My Horse!”. Having 5 or 6 Cavalrymen in your squalid army can decide about winning or losing.

Trivia: Because Cavalryman sits on a horse we had to give all other units a special strike sound when they hit it.

PALADIN

[h2]Type: Melee (area damage)
Characteristic: big, fat fellow with a hammer[/h2]


That’s how a peak performance looks like. Paladins appear at the very end of the demo, so if you encounter them, be sure you’ve done well and survived for quite some time! Nevertheless, they frequently help players meet their final demise. Paladins are super dangerous with their huge hammers, which cause area damage, hurting a few minions in a small radius. But fear not! If you build a properly huge horde, you have a chance to stand against them as they are a little bit weaker than Cavalrymen, making Paladins easier to kill. In the end, is there a better way to humiliate the forces of good than by adding some of the noblest of the protagonists to your army of evil?

Trivia: Paladin got his area damage ability because we wanted to thin out the player's horde at the end of the demo. So you can say that we made him quite a powerful unit only to make you all rage quit the Be My Horde demo.

As we said at the beginning, the units you encounter in the demo are just a part of what we’re preparing for the full game. We’re testing completely new foes as we speak, like the mentioned ranged units and much more. So for sure, there will be a second episode of “Victims of Be My Horde” (quite catchy, don’t you think?).

We're getting back to work, and you make sure to check out the Be My Horde demo. We wait for your feedback and suggestions. Stay tuned for more info; we will definitely share some soon!

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/

From Vampire Survivors RIP-OFF to a unique game | Devlog #2



[h2]Hello, minions![/h2]

We're super busy at PAX East in Boston. Yesterday we had so many players willing to try the Be My Horde demo. Today, we expect even more of them.

But in a meantime, we promised you another devlog, and we are about to keep that promise. The new video is now live on our YouTube channel! This time, we take you back to the very beginnings of the project, talking about the first prototypes and our main inspirations. We also address the elephant in the room and talk about similarities between our game and Vampire Survivors. So, grab some snacks and dive deep into the development world of Be My Horde with us. Moriana is waiting!

[previewyoutube][/previewyoutube]

Praise be Moriana!
The Polished Games Team

https://store.steampowered.com/app/2499520/Be_My_Horde/

We have a small gift due to PAX East



[h2]Hello, minions![/h2]

What a week we've had (and it's far from over for us)! For the past few days, we've been working hard to deliver the awaited DEMO UPDATE, and at the same time, we've been preparing for PAX East in Boston. And today's the day. We're thrilled to let you know that a new version of the demo is AVAILABLE NOW on Steam, and the mentioned event has just started.

So, if by any chance you're in Boston right now, make sure to visit us at the Games from Poland booth to have a chat with us and test the updated demo! But if you don't have the opportunity, don't worry; you can always reach us on our Discord server and play the demo no matter where you are (as long as you have your PC, laptop, or Steam Deck with you, of course). So, what have we added to the game?

[h2]NEW UNITS[/h2]

We present completely new characters you can recruit to your army of the undead. In the end - the more, the merrier, wouldn’t you agree? And each one of them is unique in their own way.



Priest is the first-ever HEALING UNIT in Be My Horde. By adding him to your horde, you provide your minions with longer life… we mean, unlife… They increase your warriors' afterlife existence, that's what we wanted to say! It's smart to get some of them as quickly as possible, so the next enemy waves won’t thin out your army too much.

Sheep is a rare unit, but it's really a special one. By resurrecting a sheep and adding it to your horde, you give yourself… a bomb. Because our sweet and wooly friend CAN'T attack the foes directly, but when it dies, it goes with a blast causing an explosion that can take the life of a few opponents. So, use this animal wisely!



[h2]NEW EVENTS[/h2]

Until now, you could play the demo for 10-11 minutes, with skilled players reaching maybe the 12-13 minute mark. Now, with new units, we've also added new events and rebalanced the demo in total, giving you the opportunity to survive even 14, 15… maybe 16 minutes! Much more is happening in the game, so even if you already had the opportunity to play the Be My Horde demo, be sure to give it one more shot.

Of course, even with the new additions, the demo is just a glimpse of what we're preparing for you. And we're not talking only about the next units or events. I'm talking about completely new features and abilities, so stay tuned for more info.

For now, we're going to keep an eye on our booth at PAX East and spread the cult of Moriana among unbelievers. Keep your fingers crossed for us!

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/

Demo, PAX East and the upcoming devlog, or HOW ARE WE DOING?



Hello, Horde!


How are you, minions? We hope everything is going well and that you have enough time for your favorite games (and for delivering Moriana new bodies… I mean, servants). We’re doing great, working hard to soon show you some new cool stuff regarding Be My Horde. Because we want to be transparent with you and show you some of the development process, let's make a small summary of what’s going on at the moment. We’re the Horde together, so we don’t want to keep any secrets from you.

[h2]DEMO[/h2]

Starting with the small things, as you’ve probably already noticed, we decided to leave the demo available for longer. We see that there are still people willing to try it and share feedback with us, so hey, who are we to deny you this opportunity! We’re pleased that the number of Moriana worshippers is increasing. We’re even planning some bigger updates for the demo in the future to introduce new features and improvements, so stay tuned. We hope to share more info in March!



[h2]DEVLOG[/h2]

We’re working on another video devlog as we speak. The first one was focused on Moriana herself and her design - what inspired us to create such a villainous, but at the same time intriguing, seductive necromancer lich? How has she changed during the development process? If you missed it, be sure to watch it below.
We had to make such a video in the first place because Moriana was...encouraging us to do so. The vanishing of our families has nothing to do with it.

[previewyoutube][/previewyoutube]

The next video will focus on the design aspects of the game, and we will take you on a journey even further into the past to show you the very beginnings of the project. Also, we will address the elephant in the room - why shouldn't people see Be My Horde as another Vampire Survivors clone? Hopefully, we will publish a new devlog in one to two weeks. Keep your eyes open and don’t miss it!

[h2]PAX EAST[/h2]

If you asked us what the most exciting thing in the world is, we would say it's Moriana when she burns villages and raises her massive hordes. But the second place on the list is taken by gaming events, and we’re thrilled to attend one such event! On March 21st-24th, we will be present in Boston at PAX East! So, if you have a chance to be there, be sure to find our exhibition, have a small talk with us, and also try the updated Be My Horde demo.

[h2]BEHIND THE SCENES[/h2]



In the upcoming weeks, we hope to share more behind-the-scenes stuff to show you the development process. Of course, there’s no reason to make a Steam announcement for every screenshot, GIF, or clip. So we encourage you to follow us on X and Instagram, but foremost to join our Discord server, where we’re going to regularly show you what we’re working on. Besides, it’s also the best way to stay in contact with us.

That’s it for now. Stay tuned for the upcoming devlog and the demo update!

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/

Demo Update - Improvements and Fixes



Hello, Horde!


Yesterday, we've decided to extend the availability of the Be My Horde demo and today we also rolled out an update for it, addressing various issues and implementing improvements to enhance the user experience! While no new content has been added, we’ve wanted to properly polish the demo with meticulous care. Below, you'll find the patch notes:

[h2]Changes:[/h2]
💀 Improved the music track by adding additional instruments.
💀 Added fullscreen, resolution, and VSync options.
💀 Increased Horsemen Health Points and mass.
💀 Changed the cursor to hide when inactive for 3 seconds during gameplay.
💀 Added background image to pause menu.
💀 Improved combo boxes.

[h2]Fixes:[/h2]
💀 Resurrection has been adjusted to prevent unexpected target switching during casting.
💀 Disabled pause during dialogues.
💀 Controller disconnection no longer results in gameplay issues on the keyboard.
💀 Controller functionality will now gracefully deactivate when the application loses focus.
💀 Fixed the issue where longer button presses would cause menu flickering.
💀 Fixed the issue that caused resurrection to continue casting after opening the pause menu.
💀 Fixed the issue that caused low health warnings to not get removed by health regeneration.
💀 Removed black bars appearing on ultrawide monitors while in windowed mode.
💀 Removed the default outline in the user interface.

PRAISE BE MORIANA!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/