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FORCED News

The Steam Holiday Sale Day 3!


The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.

In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.

Today's Daily Deals include:

Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.

Learn more about this year's Steam Holiday Sale features HERE.

The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.

Merry Christmas with v1.08!

Hi everyone,

Today we’ve got patch 1.08 for all of you, which brings a better version of the 1.07 controller fix along with some other improvements for Steam Big Picture users. We've also got Italian localization in-game now :)

Note that we haven’t updated the Linux version, as we ran into some technical problems. We’re working on it and hope to update it within a day or so.

Lastly we want to mention that we are working on a new network solution that we're hoping can enter the testing stage before Christmas holidays.

Here's the changelog for 1.08:

FORCED v1.08 changelog
17/12/2013

  • General
    • Removed the Unity launcher window on startup. This makes start-up more controller friendly and also paves the way for some further improvements to the game.
    • Implemented auto-detect of settings.
    • Fixed an issue with the Last Man Standing Survival map dropping in performance after a while.
    • Fixed an issue with the co-op server list appearing when selecting Singleplayer from the main menu.
    • Fixed an issue with controllers not working on the ending screen of Last Man Standing.


  • Localization
    • Italian is now available from the language menu.


  • Controller Input (v2)
    • Implemented a (much) better reader for X-input. This should make it easier for the game to recognize non-official Xbox controllers (without compromising non Xbox controllers).

Steam Autumn Sale Day 4!


The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

Today's Daily Deals include:


Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

Be sure to check Steam every day to see new featured deals.

FORCED patch 1.07 live!

Hi everyone,

We set patch 1.07 live this morning, and it’s a patch we’re quite excited about!
It brings a large rework to the controller input and should hopefully fix most of the controller issues out there.
While getting this patch out we’ve been devoting more and more resources to network fixes, so stay tuned for improvements in the near future!

Here's the changelog:


FORCED v1.07 changelog
28/11/2013
  • General
    • Fixed an issue with crystals of players being misaligned after people dropping out of the game.
    • Fixed an issue with clients not being able to see Balfus moving when placed.
    • Fixed an issue with people getting stuck in pause if a player left during the first cut-scene of the tutorial.
    • Fixed an issue with controllers not being able to navigate the settings menu properly.
    • Fixed an issue with the server list changing search range when pressing refresh often.
    • Fixed an issue with the Challenge objective not failing when you died in Singleplayer.


  • Controller Input
    • Implemented a better reader for X-input. This should make it easier for the game to recognize Xbox type controllers.
      If you have trouble with the new system, try the solutions in this thread again;
      http://steamcommunity.com/app/249990/discussions/0/666824800513308087/


Thanks to everyone in the community for reporting bugs and helping us track down the causes.

FORCED v1.06

Hi everyone,

Patch 1.06 is finally out! Some things gave us a lot of troubles so we decided to keep them out of the build and get the network fixes we made out.
We’ll be working on getting the controller fixes we’ve been working on out as soon as possible.

Here's the changelog:

FORCED v1.06 changelog
21/11/2013
  • General
    • The singleplayer extra life now has a cooldown of 30 seconds, as indicated next to the healthbar.
    • Implemented the Kickstarter and competition reward skins in the game. These allow people to change the colour of their armour to Golden, Black, Green or Pink. We will be sending information on how to use these in a mail very soon.
    • Implemented Kickstarter reward emote. Hope you’ll be entertained.



  • Trials
    • Trial 24 - A Bone To Pick
      • Fixed an issue with the activator shrines not appearing correctly when Mordar entered his 50% health phase.
      • Fixed an issue with the bone shrines locking the orb indefinitely if destroyed before fully appearing.


  • Achievements
    • Fixed an issue with the Volatile Omelet achievement not awarding correctly for clients.


  • Network
    • Fixed an issue with wireless connections stopping traffic on regular intervals while FORCED was running.