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VoidBound News

Progress Report #202 - March 2026

[p][/p][p]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/p][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: https://discord.com/invite/tG7DKBa[/h3][hr][/hr][p]Hi everyone![/p][p]Time for another progress report, so let’s take a look at what the team has been upto lately.[/p][p]---🎨----[/p][p]Work continues on crafting the new Gallery Maps, including the base layout, sketches, portal design, and light mapping. The goal is to establish a strong visual blueprint for what will become a unique gallery exhibit within the Void.[/p][p]Additionally, individual rooms are being designed to host specific scene collections. For example, the Henosis Room will house scenes from Henosis, while additional rooms like the Xaide, Tripteen, and a Hub rooms are being prepared for both existing and future scenarios.[/p][p]----✍️----[/p][p]Our writer is currently penning the descriptions and Points of Interest for the Gallery’s first section of the Gallery, helping give each area its own flavor and identity.[/p][p]Brainstorming is also underway on the culture, population, and history of the species inhabiting the new planet Caly will visit.[/p][p]----🖥️----[/p][p]Scriptwork is also underway to craft the logic behind scene unlock conditions, ensuring the gallery gradually fills as players progress through the game and discover new events.[/p][p]We're also actively reviewing and resolving issues reported following the recent updates, improving stability and smoothing out rough edges.[/p][p]Lastly, additional tuning and tweaks are being made across several gameplay systems, including dungeon encounters, dancing events, and battle content.[/p][p]-----------[/p][p]And that brings us to the end of this progress report~[/p][p]The Gallery is shaping up nicely, and we’re looking forward to see it come together in its final form. As always, we’ll keep you posted on its progress- along with other areas of development, as they continue to grow. Until then, take care.[/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Changelog 0.6.9e:

Removed debug sprites that were left in the build.
Fixed cut in not being removed properly during combat.
Fixed spelling of the Longclaw during the orc ship.

VoidBound 0.6.9d Changelog:

  • Improved loading time for Gallery from an average of 45 seconds to 5 seconds
  • Fixed Questlog entries for the start of the new content.
  • Fixed an issue with the caching system that resulted in livestream images not correctly loading.
  • Fixed an audio crash in the new dungeon.
  • Fixed a crash when using an item from your inventory outside of combat.
  • Fixed an issue where the EggLaying quest sparkle could appear prematurely during visits to the Xaide dungeon.
  • Fixed Quest Log failing to register completion of the Dinner questline due to an incorrect value and plugin command.
  • Renamed the final Orc Dungeon quest to avoid a naming conflict with an earlier quest.
  • Fixed an issue where stepping on the wrong tile during the Mind Dungeon sequence could prevent the Auction House questline from triggering in the EggLaying scenario.
  • Fixed a conflict between the bounty quest chain and the Dinner quest scene. Players must now complete the Xaide questline and obtain their bounty hunter license beforehand.
  • Added additional bad endings and corrected grammar (e.g., lowercase “Discord” and “Twitter”).
  • Revised Jens’ dialogue about cows. She mentioned them before in Tripteen Dungeon so Jens will now acknowledge it as a familiar creature.
  • Fixed a brewery minigame softlock when pushing the bottle upward.
  • Fixed Caly's standing art not being correct removed on the ship.
  • General grammatical revisions and lore consistency adjustments.

Progress Report #201 - February 2026

[p][/p][p]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/p][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: https://discord.com/invite/tG7DKBa[/h3][hr][/hr][p]Hey Voidsurfers![/p][p]Time for another progress check-in as the team continues pushing ahead on the next wave of planned content.[/p][p]---🎨----[/p][p]Back from a well-earned vacation, our artist has jumped straight into new sketch work for the Gallery Map, laying the groundwork of a fresh new look for players to explore through.[/p][p]Concept art is also in progress for a new Space Portal structure, helping define the visual direction and atmosphere of the Gallery revamp![/p][p]----✍️----[/p][p]Meanwhile, the writer continued the room design work for the next dungeon, currently codenamed “The Vault.” The focus has been on creating a unique zone and setting not yet experienced by players, while keeping it intuitive and easy to navigate. More on this in the coming few weeks![/p][p]----🖥️----[/p][p]Gameplay enhancements for the Orc Dungeon are ongoing. Orcs and Goblins may be messy, but we still want their story to feel polished, their reactions responsive, and their zone satisfying to explore![/p][p]Additional bug fixes have been implemented across both newer and legacy content, continuing our effort to smooth out the overall experience.[/p][p]Troubleshooting plugin-related issues that were causing erratic behavior in certain events and older save files. Stability remains a top priority.[/p][p]-Special Thanks-
The team felt giving a heartfelt shoutout to everyone who has picked up the game recently- and to those who continue to return and check out each new update.[/p][p]Hearing that players can see and feel the improvements in quality and structure means more to us than you might think. It genuinely motivates the team to keep raising the bar. And raise we will. [/p][p]Until the next one, stay safe and stay awesome![/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Heavy Hearts OUT NOW!!!

https://store.steampowered.com/app/1920840/Heavy_Hearts/





An extinction event took place.

Luccia is one of the few survivors of an invasion by an ancient race called the "Glithe".
She nearly died, but managed to escape by mere chance.

Only a few humans remain living in isolation and those that are found are used for labor, pleasure, or worse...

You play as Luccia, a warrior torn from her home, with only her friend Rhed they must stop the extinction, even if that means Luccia must repopulate the human race...


As an action RPG, Heavy Hearts will challenge you against various foes, bosses, and super bosses. Each one is uniquely crafted and suited to force Luccia to use various skills in her arsenal.


  • Strike your opponent's with Luccia's trusty blade, the Claymost.
  • Charge your Aether and disintegrate foe's with magic
  • Infuse Elements into your attacks to exploit enemy weaknesses
  • Use precision heavy strikes at the right moment to finish monsters off
  • Beware of lewd traps that could slow Luccia down!


  • With 16 explorable realms over two continents, there will be much to traverse as the quest continues
  • Collect rare items in combat, or throughout the realm. Use them to advance other quests or to trade for upgrades.
  • Find exciting denizens along the way that have unclear motives, but just might help you under the right conditions.
  • Trust nobody - Humans are rare finds these days. Don't give anyone a chance to turn you in.
  • Sneak around the villages or use a disguise - This way, Luccia is safe from being discovered.


https://store.steampowered.com/app/1920840/Heavy_Hearts/