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We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/p][h3]
Find us at:[/h3][h3]Twitter:
@CursedAtelier[/h3][h3]Discord:
https://discord.com/invite/tG7DKBa[/h3][hr][/hr][p]Greetings o/[/p][p]Time for another progress check-in and this time we have a little bit of everything on the docket. Let's dive in:[/p][p]---🎨----[/p][p]
New and animated scenario sprites have been added to the Gallery Maps, each designed to be visually distinct so players can easily tell what scene each represents.[/p][p]
Gallery portals are now animated as well, adding a unique visual identity and atmosphere to the entrance of each void space.[/p][p]The base
sketches and lineart for Ellie’s pillory scene have been completed, finalizing the composition and structure of the piece. Rendering phase is now underway.[/p][p]Additionally,
Henosis section of the Gallery room has been expanded upwards on the map, ensuring there is enough space to display the many events and scenes connected to the metropolitan hub.[/p][p]----✍️----[/p][p]Our writer is currently taking a
vacation break. Narrative development on the planet Jae will resume once he returns.[/p][p]----🖥️----[/p][p]Coding work continues on the
Gallery implementation, focusing on the systems that determine how scenes unlock and populate as players progress through the game.[/p][p]Further
gameplay scripting is also underway populating additional content in the Orc Dungeon maps.[/p][p]Several
plugin optimizations have also been implemented to improve overall stability and performance across the project.[/p][p]-----------[/p][p]And that brings us to the end of this report~[/p][p]Development continues across multiple areas of the game, and we’ll be back soon with more updates in the next. Until then, take care![/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]
Find Us @ [/p][p][dynamiclink][/dynamiclink][/p][p][/p]