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VoidBound Is Entering Steam Early Access!


Greetings, Intrepid Void Explorers!

We're thrilled to share with you all that after years of hard work and dedication, VoidBound has passed STEAM's review process with flying colors!

This marks a significant milestone in the development journey of our game as the game will now move into Early Access with the latest version available on May 24th! 

What is Early Access? 

Steam Early Access is a precursor stage that allows players to access and play games that are still in development. It's a unique opportunity for you to experience VoidBound firsthand, provide feedback, and be part of shaping its final version.

Brief Overview of the Game and The Upcoming Update:

For those who might be new to our community, VoidBound is a cosmic tale centered around Caly, a wayward Engineer forced to reckon with the realities of extra terrestrial lifeforms. Pulled into a strange galaxy, Caly must fight to survive against hostile aliens, sultry bounty hunters and more as she tries to find a way to find her path in her new extraordinary circumstances.

Envisioned at the dawn of 2020, VoidBound is a sci-fi RPG saga that that has gone through multiple revisions overtime. While the fundamental concept and story direction has largely remained unchanged, the graphics and game-play elements have been renewed and remade extensively.

Which brings us to the latest update that will go live on Steam come 24th!

So, what will be new and what has changed?

  • Explore the Revamped Tripteen Dungeon: Embark on a thrilling odyssey through the completely overhauled Tripteen dungeon, now featuring a fresh layout, new challenges, and an engaging narrative filled with rich lore.

    Prepare to delve deeper into its mysterious depths and encounter unique enemies!
  • Revamped Combat Mechanics: Discover new combat mechanics that add depth and excitement to battles. And yes, skills for both the player and enemy.
  • Enhanced Tutorials: Experience fresh lessons with new intuitive tutorials, including a overhauled combat tutorial, to help you master the aforementioned new mechanics.
  • New Cut-In Display: Immerse yourself in the action with a new cut-in display feature that enhances new combat visuals, and yes again, they are of the very naughty variety.
  • Improved Loot System: Enjoy an enhanced loot system that rewards exploration and combat prowess, if you throw it down on the regular. If not..
  • Introducing the Knockout System: Not a fan of brawl all the time? Not a problem! Introducing the new knockout system that will allow you to make quick work of random trash.. at the cost of less loot.

And more that we will detail on the eve of the Early Access release!!

What's Next?

Launching VoidBound on Steam has always been our primary goal, and we are thrilled to have reached this pivotal milestone. Our commitment to improving VoidBound remains steadfast—we will continue to follow our roadmap and elevate the game along its intended path.

For those who are still on the fence, you too can play a vital role in shaping the future of VoidBound. By purchasing the Early Access version on Steam, you not only support our development efforts but also gain the opportunity to contribute directly to the game's evolution.

Thank You!!

On a final note, we'd like express our heartfelt gratitude to each and every one of you for believing in VoidBound and supporting our team through this journey. Your faith and enthusiasm is invaluable, to us and we can't wait to find out how it all unfolds as we near the finish line.

Let's embark on this final stretch, together.

Kind Regards,

Cursed-Atelier Team

Progress Report #111: April 2024

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]

Hello, everyone!

Welcome back to another edition of our weekly progress report. This one has a quite a bit to unpack, so lets get right into it!

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Continuing on the tasks from last week, new sprite work was developed for multiple NPCs, including for The Warden- formidable mini-boss of the Tripteen Underground.

Additionally, the Tripteen Normal Enemy Defeat scene has made significant strides and has reached the lineart stage.

The only things left for the Mini-Boss are the Combat standing art and Combat Cut-ins, which are now in the concept stages. For clarity, cut-ins are the in-combat images that show Caly's current state as she faces down her enemies.

And lastly, to enhance user experience, UI elements are being refined further, both in and out of combat. Expect a polished and streamlined visual layout that complements our game's immersive world!

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The writing phase for the intense Iron Maiden Trap scene has been edited and completed!

Writers have now moved on to the new process of drafting the scene outline for the next chapter in Tripteen. This scene marks the final piece of the puzzle, and we're aiming to have the draft ready before the end of the month.

We're also enhancing and expanding our tutorial further. Our focus is to empower both old and new players to navigate VoidBound's intricate systems with ease. Expect detailed guidance on crafting essentials, including the creation of Suit Repair Kits and the application of Weapon Mods to Caly's arsenal.

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Speaking of the tutorial, our coders have started working closely with the rest of the team developing a new guide segment for a smoother- more intuitive learning experience.

We've also added all the main coding for each separate stage of the Tripteen Dungeon bringing to life the twists and turns of the zone's challenging environment.

Additionally, coding work of our Mini-Boss encounter is now complete as well. Keep an eye out for this one as we're gearing up to integrate special cut-ins for Caly's epic battle with this formidable foe!

Enemies have also been strategically placed within the dungeon, and their patrol routes methodically set. With careful planning and observation, Caly can navigate around them to dodge them or spring a lethal ambush, which leads into the next update:

The New Looting System: Enemies now have a loot table that will drop items depending if you killed them in combat or eliminated them with a sneak attack. Engage in direct combat and be rewarded with more loot, or stealthily assassinate enemies for less rewards but time saved.

Finally, we're also in the process of deploying miscellaneous improvements to various gameplay mechanics including, but not limited to, Quest Log navigation, Movement Points, and the new struggle mechanic.

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And that is all for this one! Thank you for joining us on this journey, and stay tuned for more exciting updates next week!

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

Progress Report #110: April 2024

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]

Ahoy Spacers,

Ready for our quick weekly brief on VoidBound's development? Great, then lets dive!

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The line art depicting Caly's defeat by the Tripteen Boss has been finalized. While maintaining the core design elements of the original boss, we've infused it with a fresh and enhanced artistic scheme.

Get ready for an encounter that'd be both familiar and yet newly enriched!

Additionally, the artwork for the mysterious Mini Boss encounter is being finalized.

Curious to uncover what surprises it holds beneath its hood... 🦾

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Meanwhile, our writers are in the final stages of completing the Iron Maiden Trap Scene. Lewd factor aside, it's crucial for us to ensure that this scene flows seamlessly and that the envisioned special mechanics unfold as intended, all while preserving player immersion.

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At last, The Warden, the enigmatic Mini Boss of the Tripteen Dungeon, has been integrated into the game's code. Players are in for an exhilarating challenge as they confront The Warden, featuring three distinct combat stages. ⚔️ Our coders have also initiated work on the Main Boss encounter.

Finally, with the incorporation of new elements into the game's combat systems, we're in the process of revamping the combat tutorial.

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And that is all for this one. Thank you for reading and your patronage!

Kind Regards,

Cursed-Atelier Team

Wishlist Us @ https://store.steampowered.com/app/2500710/VoidBound/

Progress Report #109: April



Hello everyone!

We enter April with good vibes and the knowledge that some of the last scenes to be added for Tripteen have begun. The lineart for these new scenes is being produced and it's already making for some new delicious scenes, including the Big Boss defeat scene, if you should be so lucky or unlucky to see it.



As far as writing goes, everything is complete except the scenes. The nice thing is that juicy scenes are the bread and butter of our team, so those should be cracked out very shortly. Beyond the scenes, we did a little bit of tweaking for Mitsu's introduction and wrote out a new special scene for a Collaboration Event we're doing.

Coding is going smoothly, too, mainly a lot of fine-tuning for the new Movement Points as well as figuring out how to implement the unique abilities for both the Boss and the Mini-Boss encounters.

And that is all for this one. Thank you once again for joining us on this journey of creativity and progress. Can't wait to share more exciting updates with you soon!

Kind Regards,

Cursed-Atelier Team

Dungeon Vixens OUT NOW!

https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/



Dungeon Vixens A Tale of Temptation is Out NOW on Steam! Venture into the dungeon for a sexy and steamy tale!



Inspired by Monster Girl's Labyrinth, Dungeon Vixens is a dungeon crawling rouge-like monster girl adventure with retro graphics. You play as a lone protagonist with a quest to reclaim his love.





The dungeon he is about to enter however is filled with a lot of temptations and challenges. Such as the Succubus Lilura and many other sexy vixens that roam the halls. Using your attack and defense slider system timing is everything.

Will you mend your heart or be lost forever in a Vixen filled dungeon of lust and pleasure?



- Mysterious and intricate labyrinth setting, filled with hidden secrets and challenges.
- 18 Challenging Levels with over 90 minutes of gameplay and even more to obtain all treasures of the dungeon.
- Over 20 monster girls each with their own styles and sex scenes!
- Many challenges and secrets buried within the tunnels to discover!
- Minigames within the walls of the dungeon: Slot Machines & other interactive elements.
- Multiple Endings depending on the players choices including a SECRET ending.
- 5 Trading Cards & 6 Achievments!



https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/