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Progress Report #90: November 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Salutations Spacefarers ┌( ಠ‿ಠ )┘

How fair thee? Here at our Atelier basement, the team is sedulously chipping away at the new content while simultaneously fighting buggy gremlins off on a daily basis.

Lets walk you through some of our recent adventures!

In VoidBound, enemies come in two flavors. One, the 2D sprite form that roves around in the map, and the second a more bigger version that Caly faces off on the battlefield. This week we fleshed out the latter, creating new enemy designs fully decked out with unique battle animations. It gets a little boring fighting the same puddy man again and again doesn't it?

Hence, out goes the man, and in come the beast(s)..
The new gang is armed to the tentacle and ready to get freaky..- are you?

And boy can they get freaky. They have their own personalized array of NSFW Combat Cut-Ins drafted specially to showcase their unique style of sexual attacks, grappling, face-tentacle locks, and the works. Caly better be careful dealing with these buggers, lest she ends up loosing and getting turned into an unwilling pleasure toy for whatever passes for the Cthulu cult in the unknown worlds ( ͡° ͜ʖ ͡°)
Who's a good girl?!

Meanwhile, work progresses smoothly on the second bounty hunting quest. We've had to take a step back and consider that going here and kill can get a tad boring, so this next mission will play more into the idea of an emergent threat. Caly goes in looking for something but, comes out with a new bounty.
As always, her forte of biting more than she could chew is making her life interestingly difficult..- interesting for us and difficult for her, that is.

And now, for some tech talk- and we start with the good news first. Issues plaguing the Quest Log System have been identified and patched! Our initial tests show that interface cycling, issues with text scrolling and cursor effects etc. have all disappeared and we're fairly confident we're near ready for this one's final deployment.

Still, we want to be absolutely sure so, rigorous testing is currently underway to evaluate the solution further.

Finally, two unique skill tables have also been developed, one for each new central enemy that Caly will go hunting for her Bounty objective. At the moment not many details are available as we're told that the balancing parameter phase is still in its infancy. But, it'd be safe to presume that any seasoned criminal with its back against the wall will not only fight dirty but would do so wildly at both melee and ranged range. Caly will have to prep with a balanced strategy in mind.

And that is all for this one! Thank you for reading thus far and for your time. As always, we'll keep you posted as more develops in the next ones. Till then though, take care and stay classy~

Kind Regards,

Cursed-Atelier Team

Progress Report #89: November 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hi everyone \o /

How's it going? Been a week and a few days since we apprised you with the latest progress we've been making towards the upcoming update, so without adieu, lets remedy that, shall we?

As always, we started from the basics- NPCs. No new map is truly complete without denizens to populate it and since Bounty Hunts are the highlights this time, we brought the baddies to life first. They now roam the new maps doing their best to avoid capture, something Caly will have to remedy. One such guy being- Tuko Sins.


Tuko Sins has full character art, and part of his battle art for if Caly fails to bring in her bounty. One should always be careful when messing with a desperate criminal on the run. You never know what he might have hidden in his flesh pockets while skulking the unfriendly hall maps.

Speaking of maps, we designed them in tandem with NPC development so we could create the right aesthetic look. Check this concept blueprint out:

Too small? Right Click here and open in a new tab for a full screen glimpse.

And we planned them with longevity in mind. Locations will function not only for the first Bounty Hunting mission(s) but could play a role in future main or side quest content. So we're ensuring it is a detailed map with interactable elements for clues and objectives, as well as other hidden details that will increase game-play potential.

Additionally, outline of the third quest in the set has also been created. It's still just a first draft but we're speeding through the planning phase to tighten things up and make sure that even if other people are hunting for the targets in the bounty hunting quests, Caly will always be the focal point.

Finally..- oh boy, seems like mapping was hot stuff all around this week. Even our coder dove deep into it installing technical uplifts, chief among them- parallax mapping system overhauls for smoother loading and zone transitions. Apparently, with each new update map additions, it is essentially becoming a requirement to deploy optimizations to manage load timings.

Our prayers to the Game Engine Gods (╯˘ -˘ )╯

And that is all for this one. Next up the "To Do" list, Battlers, Cut-Ins, New skills and more! But until the next report, thank you for reading and your time.

Stay safe and stay awesome!

Kind Regards,
Cursed-Atelier Team

Weekly Progress Report #88: August 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hi everyone o/

And so we finally reach the highlight of Spooktoober. Wishing all of our fans a wickedly wonderful Halloween and may your bags be filled with treats, not tricks 👻🕯🎃

Speaking of highlights, we have some to share about VoidBound as well, so lets get into it!

Asset finalization work for the upcoming patch has finally begun. With concept work now green lit by all devs, it's time to the add the final colors and start sequencing the CGs in order. A more "all hands on" approach is being employed this time to significantly cut down last minute delays and/or chaotic reworks. Though.. only time will tell if it worked or not ;)

The artist has also started to review and update their art style to make Caly shine that little bit extra. You see, Caly has always been eye raising thick but still lacked that athletic charm- something our artist intends to remedy by updating her features in respect to her skill set and physical capabilities.

Realism and Fantasy meet midway. Can't wait to showcase the final union~

Meanwhile, writers continue the work on fleshing out the core of the next update: The Bounties. New targets, new zones and new music has been on the work table for some time now, and it was no different this week either. We're told that with the CG concept work largely finalized, the focus has now shifted to developing new skills and zone lore.

Hopefully, we'll have some eye candies to share around this in the coming weeks.

Finally, our coders have started programming the next content patch. Well technically, they are still laying down the code foundation and other primary mapping tasks while awaiting finalized content from both the artist and the writers. But overall, the ball has started rolling on building the patch up.

Additionally, with work on the Quest Log now near completion, the team has started exploring the viability of an intergalactic map system. With the writers opening avenues of revisiting old zones, traveling to different planets might become a core facet going forward and as such no journey is fun if you can't map where you are going.

Please note though, this is a very early stage evaluation and far from a confirmed reality at the moment. We'll keep you posted as more develops.

And that is all we have for you for this one. Thank you for reading this far and we truly appreciate your love and support for VoidBound.

Take care and we'll see you in the November!

Kind Regards,

Cursed-Atelier Team

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