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VoidBound News

Progress Report #94: December 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hey there, fellow spacers!

Another December week flown by in the trenches of game development. With coffee in hand, keyboard constantly click-clacking, and inspiration overflowing the team remains busy plugging away at new challenges at hand- and it's all made possible thanks to your incredible support!

Without adieu, to this week's highlights:

The artist kicked things off by starting with the redesign of the cryptic machines of Tripteen. These automatons patrol the deep dungeon halls with an ant worker like purpose- or at least that is how they were patterned to be originally. Now however, their actions seem senseless at best.

Maybe because their circuits got fried over time? Or they simply are no longer receiving control directions? Still, they remain an unpredictably dangerous force to reckon with.

Over 8 designs made in this new concept art for Tripteen's Revamp. These bots cover a wide range of shapes and sizes and will offer up a buffet of metallic enemies for Caly to contend with. The best thing is since they're bots, we might see their designs pop up later. Though, it still remains to be seen if all designs will make the final cut or not. Jens says Henosis is prime for more robots.

Additionally, the dungeon's new structure is being reformed as well. We played with different ideas, new and old and though the core structure of the facility will always have a place in our memories, we hope this new dungeon will show off the evolution of the game's development.

With new map designs, also come new planned features- some of which we're testing out extensively to gauge their impact in the long run. And while the overall story may be close to the original, new puzzles and findable will give the Tripteen Dungeon the same freshness the Introduction received.

Finally, our code-workers report that they have begun preemptive work on accommodating the changes that will come with the rework. This includes rearranging current visual assets while revamping other concepts to bring it more in line with the recent quality releases. It's about time we replaced our three year old map-work with a more pristinely modern parallax creation.

Part of this effort also includes re-balancing the enemy skill-sets. With the bots becoming diversely unique, their capabilities are now under re-evaluation as well- something we predict will noticeably change the way players will approach these fights, in comparison to the original.

And that is our entire showcasing for this one. Concept planning has always been slow, but we're hopeful we'll have a clear vision of everything we intend to achieve before the holiday season really kicks in.

But, that's for later. For now, thanks for reading and your time. We'll see you in the next one o/

Kind Regards,

Cursed-Atelier Team

Monster Girl Conquest Records Battle Orc

https://store.steampowered.com/app/2680840/Monster_Girl_Conquest_Records_Battle_Orc/





The orcs tribes were drastically wiped out in the recent war. But a lone orc stands up for the prosperity of his species in this side scrolling action game where Orcs fight big breasted monster girls in the vein of classic beat em ups!

Defeat the monster girls using a variety of attacks and moves, build your harem and take over the land! Defeating enemies unlocks sex scenes which can help you recover health and jump back into battle for round 2!


Over 50 tyles of monster girls with 13 races! Elves, minotaurs, centaurs, dryads, ogres, lizards, zombies, killer bees, robots, harpies and more! The more sex you have the more your monster girls powers increase!



-13 stages set across the land with multiple replayability
-Classic side scrolling combat in tribute to many arcade classics
-Gallery mode so you can revist sex scenes any time you like
-Lots of busty monster girls to collect!
-Erotic pixel animation over 1000s of frames!
-Zoom feature to get up close in each sex scene!



https://store.steampowered.com/app/2680840/Monster_Girl_Conquest_Records_Battle_Orc/

Progress Report #93: December 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hi everyone,

Another week down, and another mountain of progress climbed! With two major releases now behind us, we're now excited to share with you the plans we have for the future. Buckle up and let's dive in!

First, lets start with the CG works that saw the addition of the new sprites, spacesuits and GUI of the Quest Log itself. The last one in particular was finished just in time to be released in 0.5.6 Release but, the team decided to not keep such a requested feature exclusive and continued working hard these last few days to push it in our 0.5.5 Release as well. Hopefully, it meets your expectations and then some as we collect more feedback data around it.

But the biggest one was the commissioning of new zone rework.

This time, Caly's first alien planet destination: Tripteen

An ideal candidate for revamping to our current standards as the original was conceived nearly three years ago!

In essence, our main focus and priority is to enhance the exploration side of the planet as it is the first key area players visit and get to properly stretch their legs and explore around at their own leisure. To that effect, a few ideas are being bounced around currently that include, but not limited to:

  • Expanding the zone itself to add more gameplay oriented features.
  • Rework the CGs extensively for markedly improved experience while traversing the village as well as the dungeon environment
  • Update the looks as well as the function of NPCs as well the Bots so they feel more principally important in the grand scheme of things
and more!

Unfortunately, as the entire rework is in its infancy stage, we don't have much eye-candy to regale you with currently, but we promise to keep you updated on this front as more develops.

Finally, boomeranging back to both the Alpha and Public builds- with their releases out of the way, the coders busied themselves absorbing the feedback data and incorporating quality of life improvement changes as well as deploying bug troubleshooting solutions. Essentially, this marks the precursor to establishing a stable build, that once ready, will become the bedrock for the next offshoot mobile build in the future.

And that is it for this one. While there's still much to be done, we're committed to achieving our vision for VoidBound by continuing to rebuild the old while simultaneously creating something interestingly new and novel. As such, in the coming weeks, we'll be focusing on polishing existing features as well as implementing new content, so stay tuned for further updates!

Thank you for reading and your time!

Kind Regards,

Cursed-Atelier Team

Dungeon Vixens Coming Soon!

https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/




Inspired by Monster Girl's Labyrinth, Dungeon Vixens is a dungeon crawling rouge-like monster girl adventure with retro graphics. You play as a lone protagonist with a quest to reclaim his love.



The dungeon he is about to enter however is filled with a lot of temptations and challenges. Such as the Succubus Lilura and many other sexy vixens that roam the halls. Using your attack and defense slider system timing is everything.

Will you mend your heart or be lost forever in a Vixen filled dungeon of lust and pleasure?



- Mysterious and intricate labyrinth setting, filled with hidden secrets and challenges.
- 18 Challenging Levels with over 90 minutes of gameplay and even more to obtain all treasures of the dungeon.
- Over 20 monster girls each with their own styles and sex scenes!
- Many challenges and secrets buried within the tunnels to discover!
- Minigames within the walls of the dungeon: Slot Machines & other interactive elements.
- Multiple Endings depending on the players choices including a SECRET ending.


https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/

Progress Report #92: November 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hail SpaceRangers o/

How's it going? Ready for the end of the year celebrations? Hopefully, you'll be able to make some room to enjoy VoidBound's latest update as well, which is due out soon! In-fact we're so close, we'll quickly walk you through the latest Progress Report before we dive back right back into it.

Lets start, with the art~

CG work on the second Bounty Hunt was concluded this week, bringing an end to all the art related tasks revolving around this patch. With this, both Bounty Hunt scenarios are finalized, and yes both of them include some incredibly done animated scenes!

Additionally, miscellaneous game assets like weaponry, accessories, and clothes were finished off as well. That includes some pretty new gadgets and snazzy threads for both our heroine and the bad guys!

Woah... that hook style! Geneva Convention would like to have a word with the owner.

Either everyone is under-dressed, or this guy is over-dressed.

Now that the text work is complete, both Bounty Hunts have been turned over for insertion and in-game deployment. Dependent on Caly's choice, this can play out multiple ways, so a need for being extra judicious with testing the branching system is important. But that is mostly the task of the internal tester.

The writers though, are not standing idle and have already changed gears working on improving and tweaking the introduction of Tripteen. We mentioned this a while back but, there is a rework coming for the first planet and a creative push to add additional short quests and memorable story moments to Henosis via mini quests, is in the works.

More on that in the future though. For now, the code!

Final patch programming work has begun and should be near conclusion by the time this post goes up. This update should contain an estimated 14000 words of text, an array of visuals, multiple soundtracks, and more. Everything central to the patch is being converted into code while new minor features like dialogue character fade, Quest Log triggers etc. are being inserted as well.

More details on these will be provided in the Change-log post that will be available to read at the time of release. But, before we commit the new features on paper however, internal testing is in full swing to check everything is in working order. Even though we're at the end of the line, we still hope to take down any bugs and areas to fix before the patch release.

And that is our short presentation for you today. Off we go back into the grinder and will see you soon with the new one.

Thank you for your time and for reading thus far. See you soon~

Kind Regards,

Cursed-Atelier Team