1. Assault Android Cactus
  2. News

Assault Android Cactus News

Balance Improvements and Developer Commentary



This update incorporates the beneficial changes and bug fixes that had occurred elsewhere since our last Steam release.

In collaboration with feedback from some of our most dedicated players, we've given the Androids a tuning pass and overall higher scores can now be obtained, so attack those leaderboards anew!

We have also added a Developer Commentary mode! Enabled via Audio Options in the Main Menu, you can now play through the campaign while hearing the three of us reminisce and shed light on the AAC development process.

Changes and Improvements
  • The majority of Androids have received buffs to their Primary and Secondary weapons
  • Lemon and Liquorice have received small increases to their Secondary AOE's
  • The window for triggering the multi-kill bonus ('surge' bonus) has been increased, allowing it to be utilised by more characters under more circumstances
  • The Time Bonus in campaign levels has been increased
  • Developer Commentary can be enabled via the Options > Audio menu


Fixes
  • Reinstated the Battery collection screen edge effect
  • Layer 37 of Infinity Drive has been made less mean
  • In Boss Rush, dying bosses no longer delay the spawn of the next boss
  • Improved enemy behaviour on Centrifuge (zone 5 - 1)
  • Many small improvements, fixes and tweaks


Known Issues
  • DX9 support has been dropped - this may impact users of older Windows operating systems

23.10.16 Update



Changes and Improvements
  • Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores.
  • Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive.
  • The Daily Drive now shows the date of the Drive you are about to play on the menu
  • Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now!
  • With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision
  • When Auto Restart is enabled, the in-game S+ Indicator turns purple
  • Some older scores on Vespula, Venom and Medulla have been removed for no longer being possible to obtain with current scoring rules


Fixes
  • Fixed shadow projection issues on Zone 4 Boss Venom stage
  • Improved/consistant lighting on the background Genki Star in all Zone 4 levels
  • Fixed the transition effect at the end of the Final Boss Medulla fight to slide under particles/effects as intended
  • Fixed mouse controls not correctly driving volume sliders on Main Menu
  • Main Menu Leaderboards now have navigation sound effects
  • Esc key now backs out of Leaderboards in Main Menu (consistent with other menus)

23.10.16 Update



Changes and Improvements
  • Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores.
  • Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive.
  • The Daily Drive now shows the date of the Drive you are about to play on the menu
  • Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now!
  • With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision
  • When Auto Restart is enabled, the in-game S+ Indicator turns purple
  • Some older scores on Vespula, Venom and Medulla have been removed for no longer being possible to obtain with current scoring rules


Fixes
  • Fixed shadow projection issues on Zone 4 Boss Venom stage
  • Improved/consistant lighting on the background Genki Star in all Zone 4 levels
  • Fixed the transition effect at the end of the Final Boss Medulla fight to slide under particles/effects as intended
  • Fixed mouse controls not correctly driving volume sliders on Main Menu
  • Main Menu Leaderboards now have navigation sound effects
  • Esc key now backs out of Leaderboards in Main Menu (consistent with other menus)

04.10.16 Update



Changes
  • mapped Q and Z to movement to better handle some European keyboard layouts
  • brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility
  • Improved look of Rocket trails on Lemon's Rocket Launcher
  • Added more movement to Lemon's ponytail in-game


Fixes
  • Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning
  • Fixed issue where music would play during the pause menu if the game was paused before the level music started
  • Fixed issue where the grid of the Aethersphere would remain black instead of purple
  • Stage Select scoreboards now show the correct leaderboard for the number of players
  • Corrected discrepancies and interpolation of high score comparisons at the end of stages
  • Fixed a few places where cultural formatting (based on language) wasn't applied
  • Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations
  • Fixed issue where enemy lasers could appear wrong for a frame on initialisation
  • Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame
  • Tutorial markers follow target visual position for smoother results at very high framerates
  • Characters slightly clipping through the floor no longer display floor silhouettes

04.10.16 Update



Changes
  • mapped Q and Z to movement to better handle some European keyboard layouts
  • brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility
  • Improved look of Rocket trails on Lemon's Rocket Launcher
  • Added more movement to Lemon's ponytail in-game


Fixes
  • Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning
  • Fixed issue where music would play during the pause menu if the game was paused before the level music started
  • Fixed issue where the grid of the Aethersphere would remain black instead of purple
  • Stage Select scoreboards now show the correct leaderboard for the number of players
  • Corrected discrepancies and interpolation of high score comparisons at the end of stages
  • Fixed a few places where cultural formatting (based on language) wasn't applied
  • Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations
  • Fixed issue where enemy lasers could appear wrong for a frame on initialisation
  • Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame
  • Tutorial markers follow target visual position for smoother results at very high framerates
  • Characters slightly clipping through the floor no longer display floor silhouettes