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Assault Android Cactus News

25.05.16 Update



Fixes
  • fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time
  • controller disconnect menu can no longer appear once a stage has ended
  • Centrifuge (zone 5 - 1) animates more smoothly at higher framerates
  • Helo spins down better on Stage Clear / Battery Depleted
  • Aubergine's Press Fire text is no longer reflected by the floor in Zone 3


Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them!



You can find them under Assault Android Cactus in the list of Official Game Avatars

17.05.16 Update



Changes
  • minor animation pass on Keg enemies fall-in spawn animations
  • consistently capitalised the term Section Lords in boss dialogues
  • tweaked Drone movement physics processing


Fixes
  • Fixed recently introduced bug that caused Aubergine's Helo Companion to not spin while attacking after a boss dialogue intro
  • Fixed edge case where preventing a stage transition in Influx (zone 2 - 2) would cause blocks with no physics to appear in the stage
  • Fixed bug in Boss Rush where using a Shutdown to defeat Justice before he used his laser attack would cause the music transitions to get out of sync
  • Fixed Starch's lasers being able to fire through some walls when using Accelerate

17.05.16 Update



Changes
  • minor animation pass on Keg enemies fall-in spawn animations
  • consistently capitalised the term Section Lords in boss dialogues
  • tweaked Drone movement physics processing


Fixes
  • Fixed recently introduced bug that caused Aubergine's Helo Companion to not spin while attacking after a boss dialogue intro
  • Fixed edge case where preventing a stage transition in Influx (zone 2 - 2) would cause blocks with no physics to appear in the stage
  • Fixed bug in Boss Rush where using a Shutdown to defeat Justice before he used his laser attack would cause the music transitions to get out of sync
  • Fixed Starch's lasers being able to fire through some walls when using Accelerate

01.05.16 Update



Features and Changes
  • Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all
  • Boss Venom's web ball splats had their effect range radius reduced slightly
  • Boss Indicator Lights now remain visible through the flashing damage effect
  • Indicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health
  • Downed Androids will now vocalise battery status if there's no one else around to say it
  • New texture for Shiitake's Propeller Mine weapon
  • New textures for Justice's Capture Ball and Missile projectiles


Fixes
  • Fixed issue where the multikill bonus could be incorrectly applied in boss fights
  • Fixed issue where Medulla stage Vespula wouldn't spawn wasps if she was hit with a shutdown during her spawn animation
  • Corrected geometry on Filament that could allow Liquorice to reach out of bounds on teleport dashes
  • Fixed noticeable position pop when Boss Venom crawls onto the stage
  • Fixed issue where Propeller Mines could be created at strange angles [first person mode]
  • Fixed mistimed transition effect in Boss Rush mode [first person mode]
  • Fixed reflections not updating when far away from stage center [first person mode]
  • Added smoother movement to Justice's Capture Balls, Missiles and Drones
  • Added smoother movement to Boss Venom (in his final phase) and Venom's Spider enemies
  • Added smoother rotation and effects to Peanut's Giga Drill weapon
  • Added smoother movement to Aubergine's Helo companion
  • Added smoother movement to Tanks, Spectres, exploding crate debris and Venom's drill casings
  • Fixed visual glitch on the Singularity where a shutdown effect would reveal the quad
  • Fixed small visual pop on weapon position during weapon swap
  • Fixed Helo not getting the correct silhouette colour when using Aubergine's metallic skin
  • Fixed Shiitake's Railgun weapon not creating sparks at the center of certain enemy types
  • Fixed Previous / Next highscore text appearing in the wrong colour on the Infinity Drive / Daily Drive battery depletion screen
  • Fixed Infinity Drive / Daily Drive results screen not reporting the layer correctly if an EX mode that disabled high scores was enabled

Holly t-shirt available for a limited time!

Check it out now, only one week left to order!



We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.

Reserve your Holly t-shirt now!

Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!

Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.