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Realms of Madness News

Development Update

Hi everyone!

My name is Robin, I've been working on this game since the start of 2023 and for this development update we'll take a look at some of the most interesting developments over the last few months. The game is still very much on track for a 2025 release!

Update 3: Units, Abilities, Tech Trees, Music, and so much more


[h2]Units[/h2]
In the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. There’s a lot more units to come that were not in the demo so stay tuned!

[h3]Exploding Bats[/h3]
Yes, the actual explosions are for later! It's quite fun to blow up stuff by flying a bat into it :)

[h3]Wizards[/h3]


[h2]Abilities[/h2]
One of the key features in the game is the ability tree, where you can unlock powerful abilities using chaos points earned from combat. You’ll collect chaos points, which you can then spend to unlock abilities that can turn the tide in future fights.


[h2]Meta-progression[/h2]
Alongside the main ability tree, we’ve also got a meta-progression unlock tree, which adds an extra layer of depth to your journey. This tree is all about long-term progression, where you’ll unlock powerful upgrades that persist across multiple playthroughs. This allows you to pick which things you want to unlock for future levels.


[h2]Music Preview[/h2]
Here is a one minute preview of new music coming to the game's Realm of Time! The composer for this game is Geraint Downing who also scored our first game "Open The Gates!" (2022).
[previewyoutube][/previewyoutube]

[h2]Siege Mode[/h2]
The game will feature a couple different gamemodes. The primary is the campaign mode where you will play through multiple levels, continuously unlocking new mechanics. There you will encounter the evil Scribes of Amandium who will attempt to devour you, attempt to imprison you in ice and attempt to use you for shadowy experiments. Next to the campaign, there will be a more arcade-y gamemode where you are given some walls and some units and are tasked with defending a castle from a large horde of enemies. These levels will be difficult!


[h2]Road to release[/h2]
The game is coming together very well and the gates to the Realms of Madness will open very soon... Stay tuned, it's going to be an exciting journey!

Thank you so much for reading this update and remember you can already play a unique level for free in the demo! I am always open to hear your feedback.

Kind regards,
Robin van der Horst
- Developer

Demo now available!

Dear Realm Hunters!

The time has come to enter the realm of Eden Cosmica and defeat Etoillefleur! The demo contains many elements from the full game and allows you to play a completely unique level.

Thank you so much for trying it out and I look forward to hearing any and all feedback.

Kind regards,
Robin van der Horst
-Developer

Demo Launching January 20th

Dear Knights and Dames,

Your journey into the Realms of Madness will start on January 20th! Prepare to set foot into the Realm of Eden Cosmica where the wretched Etoilefleur, Scribe of nature, is held captive. Free the realm and bring an end to the chaos.

See you soon...

Kind regards,
Advisor R.W.H. Aldred.

Realms of Madness Official Trailer

Hi everyone,

Here's the first trailer for this game!

Official Trailer
[previewyoutube][/previewyoutube]

Development Update 2

Hi everyone,

My name's Robin, I've been working on this game since the start of 2023 and it's really starting to come together.

For this second development update we'll be looking at the progress being made on the units for the game.

Update 2: Units


[h2]Squads[/h2]

In Realms of Madness, units are organized into squads, a feature that distinguishes it from the previous game, Open The Gates!. Each squad can develop veterancy, gaining experience and becoming more effective in battle over time. When soldiers within a squad die during combat, they can be replenished at the barracks. This system emphasizes strategic management and long-term unit development. You do not want to lose all units in a squad as that would cause a loss in veterancy. Veteran units are much more powerful!

[h2]Five Layers of Combat[/h2]

The game world is divided into five distinct layers. The sky layer is home to flying beasts. Here you will fight massive aerial battles. The two ground layers allow for double-layered castle construction, offering tactical advantages such as high ground for archers. The water layer is where ships navigate and engage in naval combat, while the underwater layer hosts enigmatic creatures that can attack from below the surface. Each of these layers can be contested individually, requiring players to adapt their strategies and manage multiple fronts simultaneously.

[h2]Animation[/h2]

There will be a ton of animations in this game and a large amount of interesting interactions. For example, if trolls get hit by rocks, they will be temporarily stunned. This level of detail makes battles more dynamic and engaging, as each unit reacts differently to attacks.

[h2]Unit Variety[/h2]

Realms of Madness will have a vast array of units, greatly expanding on the variety seen in the previous game. You'll be able to command knights, archers, ships, dragons, trolls, wizards, harpies, underwater squids, siege weapons, and many more different unit types. Even regular old citizens can pick up their pitchforks and axes and march to war for you! (They'll likely not make it though!)

[h2]Shipwrecks[/h2]

Sunken ships will form shipwrecks that slowly decay over time. Underwater creatures will be able to use these shipwrecks to fight more effectively. This means losing a ship weakens your fleet but strengthens your underwater beasts.

That's all for this time! I'll try to post updates more frequently, but development comes first. I am fully committed to making this game the best it can possibly be and I am confident it will be awesome come release.

Thank you and have a good day.

Kind regards,
Robin van der Horst