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Demo v0.3 Minor Update

[p]A minor update that makes failing at dodging a lot less punishing (and makes it easier to notice high-danger projectiles during a chaotic level), based on what I've seen players who only play Tower Defense struggle with later on in this game.

Also did significant reworks on AoE projectiles as well as enemy pathfinding, based on bugs that I've been told about.

If you encountered bugs during your playthrough, please report them to me on Discord! Many thanks :)

[/p][h2]Balance Changes[/h2]
  • [p] Boss now has a limit to how many minions can be spawned onto the field at the same time [/p]
  • [p] Boss sphere damage to player reduced by 33% [/p]
  • [p] Missile damage to player reduced by 15% [/p]
  • [p] Upgrading to Frosty Bumperfish now increases Bumper health by 74% instead of 48%[/p]
[p][/p][h2]Visual / Audio Changes[/h2]
  • [p] Missile Skeleton now flashes a noticeable light when launching its missile [/p]
  • [p] Missiles now play a looping sound when present, similar to Bomb Barrels [/p]
  • [p] Boss now plays a big particle effect when dying [/p]
  • [p] Added hit particles for cannonballs and Boss spheres [/p]
  • [p] Added coin collect sound when outside of levels [/p]
[p][/p][h2]Level Changes[/h2]
  • [p] Some tutorial reworks [/p]
  • [p] Reduced Level 1-13 skeleton spawn immediately before first big wave [/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p] Fixed a glitch where if a Turret Clam was hosting a turret card when it got knocked out, it will become able to spawn another turret card after waking up, even if the previous card was not collected
    [/p]
  • [p] Reworked AoE projectile behaviour so that if you stay inside of one, it always damages you at a fixed interval
    • [p] (e.g. If you remain inside a Boss sphere, the first damage tick occurs the moment you make contact with it, while a second damage tick will not happen until exactly 1 second later; Prior to this update, the second damage tick might have come sooner depending on the sphere's life time) [/p]
    [/p]
  • [p] Reworked pathfinding so that ranged enemies are better at finding the nearest tile from which it can shoot at its target
    [/p]
  • [p] Fixed glitch where if Missile Skeleton is unable to reach player due to turrets blocking all available paths, it will stay still near a mountain tile that's deemed close to the player
    • [p] (It now walks towards turrets instead) [/p]
    [/p]
  • [p] Attempted fix for a rare glitch where Bomb Barrels can run out of map bounds for specific players
    [/p]