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Operation Octo News

Steam Tower Defense Fest - Operation Octo Broadcast

Operation Octo is attending the Steam Tower Defense Fest 2024, which kicks off on Monday, July 29 at 10:00 AM PDT

  • A broadcast will run for the duration of the week - You can watch it on the game's store page!
  • Join our Discord server to get Early Access to the 2nd biome of the game - Toxic Wasteland, receive timely info & updates, and watch others play through the new biome live!
  • A new trailer of the game has been released, featuring sneak peeks of new turrets & skeletons from Toxic Wasteland!

[previewyoutube]new trailer[/previewyoutube]

Demo v0.3 Minor Update

[p]A minor update that makes failing at dodging a lot less punishing (and makes it easier to notice high-danger projectiles during a chaotic level), based on what I've seen players who only play Tower Defense struggle with later on in this game.

Also did significant reworks on AoE projectiles as well as enemy pathfinding, based on bugs that I've been told about.

If you encountered bugs during your playthrough, please report them to me on Discord! Many thanks :)

[/p][h2]Balance Changes[/h2]
  • [p] Boss now has a limit to how many minions can be spawned onto the field at the same time [/p]
  • [p] Boss sphere damage to player reduced by 33% [/p]
  • [p] Missile damage to player reduced by 15% [/p]
  • [p] Upgrading to Frosty Bumperfish now increases Bumper health by 74% instead of 48%[/p]
[p][/p][h2]Visual / Audio Changes[/h2]
  • [p] Missile Skeleton now flashes a noticeable light when launching its missile [/p]
  • [p] Missiles now play a looping sound when present, similar to Bomb Barrels [/p]
  • [p] Boss now plays a big particle effect when dying [/p]
  • [p] Added hit particles for cannonballs and Boss spheres [/p]
  • [p] Added coin collect sound when outside of levels [/p]
[p][/p][h2]Level Changes[/h2]
  • [p] Some tutorial reworks [/p]
  • [p] Reduced Level 1-13 skeleton spawn immediately before first big wave [/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p] Fixed a glitch where if a Turret Clam was hosting a turret card when it got knocked out, it will become able to spawn another turret card after waking up, even if the previous card was not collected
    [/p]
  • [p] Reworked AoE projectile behaviour so that if you stay inside of one, it always damages you at a fixed interval
    • [p] (e.g. If you remain inside a Boss sphere, the first damage tick occurs the moment you make contact with it, while a second damage tick will not happen until exactly 1 second later; Prior to this update, the second damage tick might have come sooner depending on the sphere's life time) [/p]
    [/p]
  • [p] Reworked pathfinding so that ranged enemies are better at finding the nearest tile from which it can shoot at its target
    [/p]
  • [p] Fixed glitch where if Missile Skeleton is unable to reach player due to turrets blocking all available paths, it will stay still near a mountain tile that's deemed close to the player
    • [p] (It now walks towards turrets instead) [/p]
    [/p]
  • [p] Attempted fix for a rare glitch where Bomb Barrels can run out of map bounds for specific players
    [/p]

Demo v0.22 Patch

A small patch - Here are the notable changes:

  • Fixed a glitch where Odin can rapidly heal up by running between different heal tiles (applicable to those who hacked the game and got Heal Snail)
  • The Dev Console must now be enabled inside game settings to be useable
  • The DEMO info panel will no longer pop-up prior to finishing level 1-5 (For those who quitted the game after seeing the pop-up: You can still keep playing! - Just close the info pop-up)

Demo v0.21 Patch

We are 5 days into the DEMO release - Thank you all for checking the game out!

  • The game's OST has been entirely revamped (Don't worry, it was only tweaks to the compositions)
  • The broken in-game Discord link has been fixed


Check out the game's Kickstarter campaign if you'd missed it!

Join the Discord