Patch Notes v0.7.95 | Member Management, Family Chronicle & Burial Ground
[p]Hey guys, it’s been a while! Over the past month, I’ve been working hard on a lot of new updates, and I can’t wait to share them with you. I truly hope these changes make your experience even better. Thank you so much for your patience and for staying with me on this journey. This update includes the following changes:[/p][p] [/p][p]1. Member Management Panel added:[/p][p]- How to open: Click Switch to Management Panel above the genealogy panel to switch to the new management UI. You can switch back to the genealogy view at any time.[/p][p]- Filter & display: Filter clan members and retainers by type, status, gender, age range, attributes, rank, marital status, duties, and more.[/p][p]- Integrated interactions: Interaction actions for members and retainers are now integrated into the management panel, greatly reducing the need to open many subpages.[/p][p]- Improved search: You no longer need to type a full name: partial name searches will find family members and retainers.[/p][p] [/p][p]2. Family Chronicle added[/p][p]\[Note: Family members who died in earlier versions of the game cannot be recorded retrospectively.][/p][p] [/p][p]- How to open: Click your avatar at the top-left to open the family panel, then select Family Chronicle to view generations past.[/p][p]- What’s recorded: When a family member dies, significant life events (marriage, children, imperial exams, official appointments, bestowals/revocations of titles, etc.) are recorded in the Family Chronicle. Because consorts and in-married sons-in-law rarely have events such as exams or official appointments, they are mostly recorded as part of their spouse’s life entries rather than as separate full entries.[/p][p]- If you frequently roll back the game, some clan members who died before the rollback might still appear in the family history. When they die again after the rollback, the family history will update their life records accordingly. We’ve also added a feature that allows players to edit the family history directly, so you can delete any clan member data you don’t wish to keep.[/p][p] [/p][p]3. New buildable scene - Burial Ground:[/p][p]How to obtain a burial ground:[/p][p]- After clearing an estate, click Convert to Burial Ground in the estate management panel.[/p][p]- In your fief, click an empty lot and choose Designate as Burial Ground.[/p][p] [/p][p]Buildable structures:[/p][p]- Tombs: Grand (1st-rank officials / Dukes), Noble (2nd–3rd rank officials / Marquises), High (4th–5th rank officials / Earls), Standard (6th–7th rank officials), Modest (commoners / unranked).[/p][p]- Decorations: New stone statuary (Stone Ram, Stone Horse, Stone Tiger, Stone Camel, Stone Elephant, Stone Scholar, Stone General, Stone Pillar) plus existing decorative buildings.[/p][p] [/p][p]Burial Ground features:[/p][p]- Interment: When a clan member dies, an interment record is generated (kept for five years). Click a tomb to inter an appropriately ranked member. A spouse will be automatically interred with their partner — no extra steps required.[/p][p]- Management: The burial ground panel supports renaming the ground, one-click paving, one-click clearing of all buildings, and one-click clearing of decorative structures.[/p][p]- Blueprints: Official blueprints are provided (each burial-ground size includes two official layouts). You can import and export blueprints.[/p][p]- Information display: Shows current number of built tombs, number of interred family members, and values for Environment, Security, Convenience, etc.[/p][p] [/p][p]4. Added several loading-screen tips (the in-game encyclopedia has been updated accordingly)[/p][p] [/p][p]5. Bug fixes and text corrections (highlights):[/p][p]- Fixed a bug where, during the rebellion vs. fieflord war event, divination could not select personnel and UI displayed incorrect info.[/p][p]- Fixed a bug where divination during war events consumed stamina incorrectly.[/p][p]- Fixed a crash that could occur when opening the “Raise Morale” panel while processing battle reports.[/p][p]- Fixed an issue where changing terrain a second time in a fief reported zero work required.[/p][p]- Fixed overlapping icons for certain estates and manors on the world map.[/p][p]- Fixed an issue where Happiness, Agriculture, and Commerce values increased automatically when village/town population was zero.[/p][p]- Fixed an issue allowing tax collection when population was zero.[/p][p]- Fixed a bug showing the “tutor for a prince” assignment when a player had actually assigned a tutor to a princess.[/p][p]- Fixed an issue where the Healing skill value for members with the automatic healer duty did not update immediately when the skill improved (values will update the following month; slight delay remains).[/p][p]- Fixed missing entries for some events (bestowal, stripping of fief/title, ennoblement, inheritance, empress consort removal, etc.) that were not being recorded in life records.[/p][p]- Clarified and corrected multiple text lines to avoid ambiguity.[/p][p]- Fixed several translation errors, UI logic issues, and font-size problems.[/p][p]- Fixed a bug where the selected manor did not match the displayed members when filtering for housing assignments.[/p][p]- Fixed occasional incorrect display of inheritors when a family member inherited a title.[/p][p]- Fixed incorrect conditions for determining whether a family member can be expelled from the household.[/p][p]- Fixed a bug where interactions with royal family members could occasionally cause the game to freeze.[/p][p] [/p][p]Thank you again for all your support, feedback, and kindness, it really means the world to me. Every message, comment, and play session helps keep this project alive and growing. I’m so grateful to have you here, and I can’t wait to show you what’s next! :)[/p]