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House of Legacy News

V0.7.43 update

[p]1. Fixed a bug where the marriage status of royal family members sometimes showed incorrectly. [/p][p]2. Fixed a bug displaying a debt of 0 coins. [/p][p]3. Fixed some issues that could prevent the loyalty of estate managers from working properly, we will see if the problem still persists. [/p][p]4. Fixed a bug where noble families could trigger events with themselves. [/p][p]5. Fixed a bug causing construction errors when switching to the government shops tab while building a shop. [/p][p]6. Fixed a bug where clan members sometimes wouldn't appear in the imperial exam list (only affected non-official members; officials don’t need exams). [/p][p]7. Added relationship penalties with allied noble families for: [/p][p] - Appointing/deposing an empress [/p][p] - Breaking engagements [/p][p] - Promoting a concubine to primary spouse [/p][p] - Executing royal harem members [/p][p]8. Added mood effects for characters involved in: [/p][p] - Promoting a concubine to primary spouse [/p][p] - Appointing/deposing a crown prince [/p][p]9. Improved English talent stat display (now uses abbreviations with full names in tooltips).[/p]

Patch Notes v0.7.4 | New Royal Gameplay & Bug Fixes

[h3]New Royal Gameplay:[/h3][p]New features are now unlocked once your family becomes a relative of the Imperial House:[/p][p]1. Control the Emperor to launch wars by issuing military edicts (Minister of War still has troop command authority).[/p][p]2. Host Grand Sacrificial Rites to reduce natural disasters. The reduction rate depends on the Emperor’s Luck stat.[/p][p]3. Grant general amnesty or pardon individuals at will (especially beneficial for convicted clan members).[/p][p]4. Recruit Imperial Guards directly to rapidly bolster your Imperial Guard forces.[/p][p]5. Levy additional nationwide taxes (one extra year of tax per time). The Ministry of Revenue will handle the distribution.[/p][p]6. Initiate royal matchmaking to find suitable partners for imperial family members.[/p][p]7. Arrange royal marriages individually, for both princes and princesses.[/p][p]8. Appoint or depose the Empress, or promote a concubine to Empress.[/p][p]9. Appoint or depose the Crown Prince.[/p][p]10. Force the Emperor to abdicate in favor of the Crown Prince.[/p][p]11. Confine royal family members to prevent court infighting.[/p][p]12. Grant death to royal members, if needed.[/p][p]13. Cancel royal marriages involving wives or concubines.[/p][p][/p][p]- Some basic palace intrigue events have been implemented. There is now a chance for conflict between princes, consorts, and concubines. (This system is still in its early stage, more events and depth will be added over time.)[/p][p][/p][p]- We’ve also refined some previously rigid systems. Once your clan joins the royal circle, the imperial court will no longer force requests for aid, missions, or resources. Old imperial edicts will also be withdrawn.[/p][p][/p][p]Reserved Features (Coming Soon)[/p][p]The following features are not yet implemented but are reserved for future updates, especially after the upcoming Clan Rivalry system is complete:[/p][p][/p][p]1. Control the Emperor to issue decrees.[/p][p]2. Grant or revoke dukedoms among royal clans.[/p][p]3. Assign royal clan members to act as regents.[/p][p][/p][p]--------------------------------------------------------------------------[/p][h3] Bug Fixes:[/h3][p]1. Fixed a bug where repeatedly provoking other clans caused the royal army to attack the same location multiple times.[/p][p](This also led to related issues, such as multiple clans appearing in the same place.)[/p][p]2. Fixed a bug where two empresses could appear.[/p][p](Old saves may still have this issue, but it will not happen again going forward.)[/p][p]3. Fixed an issue where royal marriage status didn’t update in time.[/p][p]4. Fixed some text errors and missing translations.[/p][p][/p][p]We’ll continue fixing more reported bugs over the weekend.[/p][p][/p][p]--------------------------------------------------------------------------[/p][h3]About Performance, Family Tree & UX Optimization:[/h3][p][/p][p]We’ve received a lot of feedback regarding performance issues, family tree improvements, and simplifying repetitive actions, and we want you to know these are absolutely top priorities for us. However, some of these problems are deeply rooted in our data structures and are really hard to fix without risking further issues.[/p][p][/p][p]For example, overhauling the family tree involves compatibility issues with existing systems and data, it's a complex web that can't be untangled overnight. That said, it's already on our optimization list, and we are actively exploring workable solutions.[/p][p][/p][p]As a small three-person team, we are doing our best to balance new features, bug fixes, and overall improvements. Progress might not be lightning fast, but no one wants this game to get better more than we do. Some problems will take time to solve, but we are committed to ongoing improvements, and there's still plenty of exciting new content on the way.[/p][p][/p][p]Thanks for your patience and support, we’ll keep going strong! [/p][p][/p]

V0.7.381 Update

[p]1. Fixed a display bug when dispatching troops from other locations.[/p][p]2. Fixed a display bug in the enlistment interface.[/p][p]3. Fixed a bug where manipulating rebels caused incorrect changes to relationship values.[/p]

Weekly Update Plan (June 9–15)

[p]This week’s focus:[/p][p]We are mainly working on new content, while also fixing bugs and improving the overall experience.[/p][p][/p][p]Many players have already reached the royal content, but we haven’t had time to fully develop the gameplay there. So our top priority this week is to expand that part.[/p][p][/p][p]The new content will fall into three main categories:[/p][p][/p][p]1. Unique interactions for royal families[/p][p]2. Special powers and rights exclusive to royals[/p][p]3. Some palace drama (court intrigue) features will also be added[/p][p][/p][p]Each of these includes several smaller gameplay features. Full details will be shared in the patch notes when the update is released.[/p][p][/p][p]Also, developing this new content takes time, so starting this week, we’ll move to weekly updates. Thanks for your patience![/p][p][/p][p](One more thing: if you feel like there's not much to spend money on, or that battles between noble families or between nobles and royals feel too empty, please don’t worry, those parts are all in our roadmap, with new gameplay planned to make things more exciting. Stay tuned!)[/p]

V0.7.38 Update

[p]1. Fixed bug: Clan members could still travel and board after becoming officials, causing status errors. [/p][p]2. Fixed incorrect display of the "Unlucky" trait in civilian marriage recruitment. [/p][p]3. Fixed bug: Martial/literary marriage contests could be held without a private residence. [/p][p]4. Greatly reduced chance of recruiting older candidates in marriage contests. [/p][p]5. Fixed bug: Resident info appeared duplicated across different residences. [/p][p]6. Fixed display errors and freezing when "sending rebels against local clans". [/p][p]7. Fixed freezing issues with quick actions in empty mansions. [/p][p]8. Fixed bug: Clan data didn't update if only spouses remained. [/p][p]9. Fixed bug: "Refuse to Repay" button didn't work in debt events. [/p][p]10. Corrected inaccurate text descriptions. [/p][p]11. Fixed slow mouse-wheel scrolling for characters inside residences. [/p]