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House of Legacy News

Update V0.7.34

1. Added an exam schedule for imperial exams (shows up in the top right of the main screen).
2. Added a one-click “Recruit Servants” button for estates (in the estate management screen). *Recruiting servants might not fill all slots completely, as it’s influenced by your clan’s rank.
3. Added a one-click “Assign All Servants” button for estates (in the estate management screen).
4. Added a one-click “Max Out All Servants’ Monthly Expense Level” button for estates (in the estate management screen).
5. Fixed an issue where the royal family screen still showed the old dynasty after a new ruler took the throne.
6. Fixed a bug that stopped you from scrolling through the character list when changing exam results.
7. Fixed an issue where armies sometimes didn’t show up in the retreat screen.
8. Fixed an issue where the close button in the retreat screen didn’t work.
9. Fixed some errors in event descriptions.

This Week’s Update Plan (June 2nd - June 8th)

1. Added automatic county official appointments to avoid constant appointment pop-ups.
2. Added a one-click “Hire Servants” button for Wings (where servants live).
3. Added a one-click setup for residential houses: assign servants and instantly max out living quality.
4. Added a one-click feature to replace all roads at once.
5. Residential houses now show whether they’re occupied.
6. Added an exam schedule for imperial exams.
7. Children who marry into other families (including royals) will have a separate display (including their children), with more features coming soon.
8. If your family becomes royal, you’ll unlock the full royal family tree.
9. Players can now start their own martial or literary contests to attract talented suitors from other clans (including inviting them to join your family).
10. Horses now have a chance to bring clan members home safely after a battle loss.
11. Illegitimate children returning to the family can be renamed.
12. The Grand Censor can also impeach officials.
13. When passing down noble titles, you can now choose who to name as the heir.

Note: We’ve also got a bunch of urgent bugs to fix, so we’ll be spending a bit more time on those this week to keep things running smoothly.

Most exciting of all: Next week, we are starting real development on new content! First up will be royal family gameplay and more. After that, we’ll be aiming for 1-2 updates a week depending on progress. Thanks for your patience and support!

Update V0.7.331

1. Fixed a bug where newborn clan members’ names could sometimes appear as “null.”
2. Fixed a bug causing clan members’ skills to be overwritten upon reaching adulthood.
3. Fixed a bug where the 'EXCHANGE' prices occasionally didn’t match the actual prices.
4. Fixed a bug where the news sometimes displayed “null.”
5. Fixed a bug with incorrect production output in workshops.
6. Fixed a bug where matchmaking couldn’t be closed if no candidate was found.
7. Fixed a bug where the sale price displayed incorrectly when house leases ended.
8. Fixed the occurrence of certain illogical events.
9. Added more guidance prompts on the loading screen.

Game Update V0.7.33

1. Added blank space click-to-close interface feature: Except for construction mode, mandatory interactive interfaces, and certain in-progress interaction screens, clicking on blank areas now closes most interfaces. This eliminates the need for shortcut keys in 95% of cases, freeing up one hand!

2. Fixed a bug where the close button in the farmer assignment interface was unresponsive.

3. Fixed an issue where selecting a commander during army deployment would fail to scroll if there were too many generals.

4. Fixed a display error in the exchange rate at the player-owned bank.

5. Fixed a bug where children inheriting titles would overwrite the player's higher-ranking nobility.

This week's updates are now complete. Further optimizations and bug fixes based on player feedback will continue next week.

Update V0.7.32

1. Added official estate blueprints (buildings up to level 10 and level 15). Blueprints are compact and won't occupy the entire estate. Existing buildings can be moved to the edges.

Future plans: More player-created blueprints and enhanced features (e.g., flexible decorative item placement) will be added after urgent updates.

2. Removed Ancestor Shrine level restriction for blueprint imports.

3. Fixed bug where resigned military officers showed as "dismissed" in records.