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House of Legacy News

Update V0.7.331

1. Fixed a bug where newborn clan members’ names could sometimes appear as “null.”
2. Fixed a bug causing clan members’ skills to be overwritten upon reaching adulthood.
3. Fixed a bug where the 'EXCHANGE' prices occasionally didn’t match the actual prices.
4. Fixed a bug where the news sometimes displayed “null.”
5. Fixed a bug with incorrect production output in workshops.
6. Fixed a bug where matchmaking couldn’t be closed if no candidate was found.
7. Fixed a bug where the sale price displayed incorrectly when house leases ended.
8. Fixed the occurrence of certain illogical events.
9. Added more guidance prompts on the loading screen.

Game Update V0.7.33

1. Added blank space click-to-close interface feature: Except for construction mode, mandatory interactive interfaces, and certain in-progress interaction screens, clicking on blank areas now closes most interfaces. This eliminates the need for shortcut keys in 95% of cases, freeing up one hand!

2. Fixed a bug where the close button in the farmer assignment interface was unresponsive.

3. Fixed an issue where selecting a commander during army deployment would fail to scroll if there were too many generals.

4. Fixed a display error in the exchange rate at the player-owned bank.

5. Fixed a bug where children inheriting titles would overwrite the player's higher-ranking nobility.

This week's updates are now complete. Further optimizations and bug fixes based on player feedback will continue next week.

Update V0.7.32

1. Added official estate blueprints (buildings up to level 10 and level 15). Blueprints are compact and won't occupy the entire estate. Existing buildings can be moved to the edges.

Future plans: More player-created blueprints and enhanced features (e.g., flexible decorative item placement) will be added after urgent updates.

2. Removed Ancestor Shrine level restriction for blueprint imports.

3. Fixed bug where resigned military officers showed as "dismissed" in records.

Version Update V0.7.31

1. Added a new clan member role: automatically caring for sick clan members, reducing or even preventing illness events from popping up.

2. Added a feature to list the new dynasty’s royal family members when replacing an emperor, so players can clearly see which clan members become part of the new royalty. We will further improve the royal family display after the establishment of a new dynasty in future updates.

3. Added more loading screen tips to help players better understand certain game operations.

4. Fixed a bug preventing inheritance for clan members with noble titles.

5. Fixed a bug where clan members could randomly disappear without explanation.

6. Fixed a bug causing a young character in the estate to constantly flicker.

7. Fixed some untranslated English text in certain interfaces.

Additionally, the remaining updates for this week will be completed and released over the weekend.

Version Update V0.7.30

1. Added one-click upgrade for estate buildings
2. Added one-click removal of trivial estate buildings (decorative structures). Currently, only all decorative buildings can be cleared at once. Other buildings involve too many associated factors (including various player settings that would become completely invalid after clearing, leading to potential data conflicts). Clearing all trivial small buildings should reduce the workload of deletion by 90%.
3. Fixed the bug where "Horse trample" was ineffective
4. Fixed the incorrect result text display in "Beat up" (showing "injured" as "killed")
5. Fixed the bug where pregnancy status disappeared after marrying a pregnant retainer
6. Fixed the bug where resigning from office incorrectly displayed as "dismissed" in the biography
7. Fixed the bug where some unreasonable events could occur by chance
8. Fixed the bug where selecting the quantity might fail when sending soldiers to the battle