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House of Legacy News

Version 0.7.431

[p]• Fixed a critical bug that could cause the game to freeze.[/p][p]• This week’s content is still in development, thanks for your patience![/p]

Weekly Update Plan (June 16–22)

[p]Main Focus This Week: The Noble Clans’ Private Troops System[/p][p] [/p][p]Currently, the gameplay surrounding noble clan conflicts is still relatively limited. In addition to the court politics system we plan to expand later, we are introducing a crucial element that historically represented the strength of noble families: their private armed forces. These private troops will play a vital role in clan power struggles![/p][p] [/p][p]This new feature will be divided into three main aspects:[/p][p] [/p][p]1. Training and Development of Private Troops – closely tied to your fiefdoms.[/p][p] [/p][p]2. Their Role in Clan Conflicts – supported by a series of dedicated gameplay systems.[/p][p] [/p][p]3. Their Role in Conflicts with the Imperial Court and Regional Lords – some parts of this will be implemented this week, while others will come in the next major update, alongside the Regional Lords system.[/p][p] [/p][p]This new system offers significant potential for future expansion. We plan to keep developing it, and if you have great ideas, feel free to share them with us, your suggestions might end up in the game soon![/p][p] [/p][p]As always, we’ll also be dedicating time each week to fixing bugs and making optimizations based on your feedback.[/p][p] [/p][p]This week’s update follows our usual weekly schedule, so hang tight, it’s coming soon![/p][p] [/p]

V0.7.43 update

[p]1. Fixed a bug where the marriage status of royal family members sometimes showed incorrectly. [/p][p]2. Fixed a bug displaying a debt of 0 coins. [/p][p]3. Fixed some issues that could prevent the loyalty of estate managers from working properly, we will see if the problem still persists. [/p][p]4. Fixed a bug where noble families could trigger events with themselves. [/p][p]5. Fixed a bug causing construction errors when switching to the government shops tab while building a shop. [/p][p]6. Fixed a bug where clan members sometimes wouldn't appear in the imperial exam list (only affected non-official members; officials don’t need exams). [/p][p]7. Added relationship penalties with allied noble families for: [/p][p] - Appointing/deposing an empress [/p][p] - Breaking engagements [/p][p] - Promoting a concubine to primary spouse [/p][p] - Executing royal harem members [/p][p]8. Added mood effects for characters involved in: [/p][p] - Promoting a concubine to primary spouse [/p][p] - Appointing/deposing a crown prince [/p][p]9. Improved English talent stat display (now uses abbreviations with full names in tooltips).[/p]

Patch Notes v0.7.4 | New Royal Gameplay & Bug Fixes

[h3]New Royal Gameplay:[/h3][p]New features are now unlocked once your family becomes a relative of the Imperial House:[/p][p]1. Control the Emperor to launch wars by issuing military edicts (Minister of War still has troop command authority).[/p][p]2. Host Grand Sacrificial Rites to reduce natural disasters. The reduction rate depends on the Emperor’s Luck stat.[/p][p]3. Grant general amnesty or pardon individuals at will (especially beneficial for convicted clan members).[/p][p]4. Recruit Imperial Guards directly to rapidly bolster your Imperial Guard forces.[/p][p]5. Levy additional nationwide taxes (one extra year of tax per time). The Ministry of Revenue will handle the distribution.[/p][p]6. Initiate royal matchmaking to find suitable partners for imperial family members.[/p][p]7. Arrange royal marriages individually, for both princes and princesses.[/p][p]8. Appoint or depose the Empress, or promote a concubine to Empress.[/p][p]9. Appoint or depose the Crown Prince.[/p][p]10. Force the Emperor to abdicate in favor of the Crown Prince.[/p][p]11. Confine royal family members to prevent court infighting.[/p][p]12. Grant death to royal members, if needed.[/p][p]13. Cancel royal marriages involving wives or concubines.[/p][p][/p][p]- Some basic palace intrigue events have been implemented. There is now a chance for conflict between princes, consorts, and concubines. (This system is still in its early stage, more events and depth will be added over time.)[/p][p][/p][p]- We’ve also refined some previously rigid systems. Once your clan joins the royal circle, the imperial court will no longer force requests for aid, missions, or resources. Old imperial edicts will also be withdrawn.[/p][p][/p][p]Reserved Features (Coming Soon)[/p][p]The following features are not yet implemented but are reserved for future updates, especially after the upcoming Clan Rivalry system is complete:[/p][p][/p][p]1. Control the Emperor to issue decrees.[/p][p]2. Grant or revoke dukedoms among royal clans.[/p][p]3. Assign royal clan members to act as regents.[/p][p][/p][p]--------------------------------------------------------------------------[/p][h3] Bug Fixes:[/h3][p]1. Fixed a bug where repeatedly provoking other clans caused the royal army to attack the same location multiple times.[/p][p](This also led to related issues, such as multiple clans appearing in the same place.)[/p][p]2. Fixed a bug where two empresses could appear.[/p][p](Old saves may still have this issue, but it will not happen again going forward.)[/p][p]3. Fixed an issue where royal marriage status didn’t update in time.[/p][p]4. Fixed some text errors and missing translations.[/p][p][/p][p]We’ll continue fixing more reported bugs over the weekend.[/p][p][/p][p]--------------------------------------------------------------------------[/p][h3]About Performance, Family Tree & UX Optimization:[/h3][p][/p][p]We’ve received a lot of feedback regarding performance issues, family tree improvements, and simplifying repetitive actions, and we want you to know these are absolutely top priorities for us. However, some of these problems are deeply rooted in our data structures and are really hard to fix without risking further issues.[/p][p][/p][p]For example, overhauling the family tree involves compatibility issues with existing systems and data, it's a complex web that can't be untangled overnight. That said, it's already on our optimization list, and we are actively exploring workable solutions.[/p][p][/p][p]As a small three-person team, we are doing our best to balance new features, bug fixes, and overall improvements. Progress might not be lightning fast, but no one wants this game to get better more than we do. Some problems will take time to solve, but we are committed to ongoing improvements, and there's still plenty of exciting new content on the way.[/p][p][/p][p]Thanks for your patience and support, we’ll keep going strong! [/p][p][/p]

V0.7.381 Update

[p]1. Fixed a display bug when dispatching troops from other locations.[/p][p]2. Fixed a display bug in the enlistment interface.[/p][p]3. Fixed a bug where manipulating rebels caused incorrect changes to relationship values.[/p]