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Heroes of Valor News

Version 0.1.3.387 - Syringe rework & more

[p]-reworked healing syringe right click to be more like a heal grenade that explodes on impact and AOE heals nearby teammates (can now also be used to heal yourself)[/p][p]-syringe stab speed increased[/p][p]-syringe stab player detection improved a lot so it should be much easier to hit nearby teammates[/p][p]-reduced plane WEP speedboost amount (from 50% to 35%)[/p][p]-experimental different day lighting scenario on Coastal Conflict[/p][p]-added distant ships to Coastal Conflict[/p][p]-finetuned SMG/Assault rifle weapon poses a bit[/p][p]-fixed characters floating above the ground[/p][p]-placed fire bullet skill icon a bit higher so it doesn't sit as close to the crosshair anymore blocking your view[/p][p]-disconnect popup OK button should now be clickable[/p]

Version 0.1.3.381 - 3 new weapons & more!

[p]Hello heroes,[/p][p][/p][p]In today's update we introduce 3 new weapons![/p][p][/p][h2]Semi Automatic Shotgun [/h2][p]A 5 round mid range shotgun[/p][p][/p][h2]Johnson MG / MG-13[/h2][p]Long range heavy machineguns with a lot of ammo[/p][p][/p][p][/p][p]Other than that this update includes some fixes, balancing tweaks and more. Check the details below.[/p][p][/p][h3]Patch notes:[/h3][p][/p][p]New weapons[/p][p]-new Heavy weapons: Johnson MG / MG-13 (long range MG with a lot of ammo)[/p][p]-new Heavy/Trooper weapon: Semi-Automatic Shotgun (5 round shotgun)[/p][p][/p][p]Animationand sound improvements[/p][p]-new BAR/ZB26 animation (hip, fire and walk)[/p][p]-new shotgun animation (hip, fire and walk) --excluding single barrel which still uses the precise aiming animations[/p][p]-replaced character sideways offset when firing with better animation weapon alignment (character now stays center when firing)[/p][p]-improved fire animation responsiveness when firing from sprinting pose[/p][p]-cleaner fire from reloading animation response[/p][p]-new sawed-off shotgun fire sound[/p][p][/p][p]Balancing[/p][p]-enabled auto fire on pistols, semi-auto rifles and shotguns[/p][p]-increased TNT detonation delay from 1.5s -> 2.2s[/p][p]-decreased TNT AOE radius from 1000 -> 900[/p][p]-increased Browning/ZB37 firerate from 0.82 -> 0.75[/p][p]-increased BAR/ZB26 damage per shot from 8 -> 9[/p][p]-decreased BAR/ZB26 firerate from 0.162 -> 0.18[/p][p]-increased ammo amount of Lewis Gun / MG34 from 50 -> 75[/p][p][/p][p]Bug fixes and improvements[/p][p]-added two staircases to Rusty River to exit the water[/p][p]-characters models appearing on server join should be fixed[/p][p]-fixed scope overlaying health and other HUD elements[/p][p]-fixed tank MG continuing to fire on clients when they keep fire button down while exiting the tank[/p][p][/p][h3]IMPORTANT NOTE: The game now uses a custom source version of UE 4.27, which means older servers will no longer be visible. This is in preparation for the upcoming dedicated servers. If you encounter any issue with the game after this change, let us know. (This is a big change so bugs or issues could arise)[/h3][p][/p][p]Cheers![/p]

Version 0.1.3.378 - Bullet water splashes and new 360 bomber passenger turrets

[p]-added bullet water splash impact effect[/p][p]-new 360 degrees bomber passenger turrets (adjusted bomber plane models)[/p][p]-new bomber passenger turret firing sound[/p][p]-added bomber passenger turret auto fire stop system when aiming at own plane (and red X that appears when aiming at own plane)[/p][p]-added zoom to bomber passenger turret(hold right click)[/p][p]-thinner crosshair on bomber passenger turret[/p][p]-fixed killcam not working when killed as bomber passenger[/p][p]-bomber plane pilot (front) cannon firerate decreased from 0.2s -> 0.3s[/p]

New map: Galleon Gulf & swimming (WIP)

[p]Ahoy, landlubb- Err, wait… Wrong game. [/p][p][/p][p]Hello heroes,[/p][p][/p][p]The sun is blazing! The waves are crashing! A new theater of war has emerged, and I expect every last one of you to be ready for deployment! [/p][p]We’re heading straight into Galleon Gulf, a treacherous chain of islands once frequented by some of the most ruthless pirates across the Seven Seas! [/p][p][/p][p][/p][p]This archipelago is packed with tight footpaths, rocky bottlenecks, and beachside approaches that will push your tactics to the limit. Palm trees might sway, and the water might look inviting, but don’t let your guard down for a second. [/p][p][/p][h2]Swimming[/h2][p]Stay focused, stay sharp, and keep your boots- well, actually… keep them wet. That’s right: you can now swim, soldier. Use the water to reposition, escape fire, or strike from angles the enemy won’t see coming.[/p][p](Swimming is still a WIP feature and will be improved a lot over the coming days and weeks)[/p][p][/p][p][/p][p][/p][h2]Explore the wreck of The Salty Biscuit[/h2][p]Front and center on this map lies the legendary Salty Biscuit, a shipwreck so massive it probably scared off half the pirate crews that tried to raid it. It’s now the most critical position on the islands. Hold it, and you control the battlefield. Lose it, and you’d better be ready to fight tooth and nail to take it back.[/p][p][/p][p][/p][p]Scattered lookout posts, fortified bunkers, and hidden coves give you plenty of opportunities for ambushes, flanks, and good old-fashioned heroics. Use the terrain to your advantage. Or your enemies will.[/p][p][/p][p] [/p][p]Gear up, tighten those straps, and get your head in the game.[/p][p][/p][h3]Patch notes:
[/h3][p]-new map: Galleon Gulf
-WIP swimming added (will be improved)
-added wet footstep sound when walking in shallow water
-removed Ruin Rumble from map rotation as it's being completely reworked
-reverted low collision damage treshold on planes which should fix the bomber take off problems (working on a better solution)
-added plane swap board to Pacific Peak[/p][p][/p][p]See you in the sands,[/p][p]Fancy Cat Interactive[/p][p]
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Version 0.1.3.367 - New recon skill: Swiftness Potion, balancing tweaks & more

Hello Heroes :)

Today's update introduces a brand new recon skill:

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Swiftness Potion




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Swiftness Potion gives you a significant speed boost, cleanses damage over time and protects you from new damage over time effects while active and it produces a smoke screen which can be used to confuse the enemy or to make a quick escape.

Patch notes:
-new recon skill: Swiftness Potion (speed boost + DOT cleanse + DOT protect + smoke screen)
-removed damage over time cleanse from invisibility
-increased scoped recoil on scoped kar98/Lee from 0.2 -> 0.5 (now same as unscoped/hip recoil)
-increased M1/Gewehr recoil from 0.05 -> 0.15
-increased non scoped M1/Gewehr from 15 -> 16 (same as scoped one now / trooper buff)
-decreased overall plane speed by ~25%
-plane small fire armor damage increased from 0.1 -> 0.25
-increased objective capture speed from 0.07 -> 0.1
-re-added/fixed sniper scope sway (we're still tweaking it)
-reduced max impact damage from clap from 75 -> 65
-fixed issue with Power Clap dealing no impact damage when clapping an enemy very close to a surface