1. Heroes of Valor
  2. News

Heroes of Valor News

Version 0.1.3.155 - Hotfix

-made damage receive screen border effect a bit intenser
-damage receive effect now visible after being killed for better death feedback and kill direction indication
-camera now stays for 0.5s longer in third person view after being killed before swapping to corpse camera

-tweaked position and size of recon invisibility hitpoint indicator to no longer overlap confirmed kills
-improved invisbility hitpoint indicator styling and added a crossed eye so it's clearer what the purpose is

-fixed heavy shield rewarding score when shielding yourself
-fixed invisbility hit point regeneration
-fixed bug/exploit that allowed infinite mags

Version 0.1.3.154 - Tank passenger seats, camera shoulder swap & much more!

New things and improvements:
-added passenger seats to tanks
-added titles that you can select that replace your rank title (check hero customization screen to equip them)
-added camera shoulder swap mechanic (you can rebind the key in options -> keybinds)
-reworked vehicle UI to show a top view image of the vehicle with driver / passenger slots and driver / passenger names
-when entering a BOT tank as passenger you can gain control over the tank by switching to the driver seat (the BOT driver regains control when you leave the driver seat)
-disabled nicknames of passenger / drivers within the same vehicle as you as to not block the crosshair and view
-added colour back to vehicle icons
-slightly lowered opacity of in-game notifications background (flag capture, …)
-improved ragdoll physics a bit
-added dark green camo pants for Allies
-added dark grey camo pants for axis
-added aiming sensitivity slider (separate from scoped sensitivity)
-weapons now automatically instant reload when not equipped for a longer period than their required reload time

Events:
-added event progress and unlock bar
-added event token gathering tip to event pass
-added 6 Summer Heroes themed titles
-added 4 Halloween Heroes 2024 titles
-previous event passes can now be viewed in the token pass

Balance tweaks:
-burning time decreased from 5s -> 3s
-decreased direct damage from bomber backgun MG from 10 -> 5
-poison trap reload time decreased from 20s -> 15s
-TNT reload time decreased from 20s -> 15s
-recon invisibility now has 5 hit points, when a recon is hit 5 times while in stealth the invisibility breaks. Hit points slowly recharge out of combat
-recon invisibility now cleanses burning and poison on activate

Bug fixes:
-fixed team balance being disabled as host setting not working
-fixed pistol reloading animation sounds
-fixed tank actionbar turret fire icon bend
-fixed switch vehicle seats keybind not working
-fixed bug that caused planes to not be swappable anymore using the vehicle swap board
-fixed bug that caused backseat gun on bomber to remain after the bomber has blown up on the runway
-fixed plane rockets behaving strange when fired very close to an obstacle such as an enemy plane
-fixed hatch shadow on panzer texture
-fixed bot randomized hair style
-fixed bot randomized eye color
-fixed jitter when moving forward and backward
-fixed lightbake not working on PP
-fixed disconnect / kick / ban popup text overflowing widget
-fixed motorbike exit exploit to get into buildings

Version 0.1.3.130 - Hotfix

-tweaked thumb in revolver/pistol run pose
-tweaked colt 45 weapon holding pose to be cleaner
-tweaked knife grip pose
-tweaked conquest and KOTH ticket/time bars to cleanly connect to the flags without covering vital percentage information
-improved knife stab attach wrist twist
-unmanned planes (meaning with no pilot) now plummit and nose-dive to the ground instead of slowly floating mid-air
-added yellow selection border to selected equipable actionbar (to match active skill selection border)
-fall damage should no longer be applied after exiting vehicles such as motorcycles
-fixed eye colour dropdown always showing dark blue instead of selected color

Version 0.1.3.127 - Small hotfix

-added keybind for using chat (enter)
-reworked spawnpoints on VV, CC and PP so that players spawn closer to the flags to avoid random behind enemy line spawns (this is now possible thanks to contested flags)
-smoothed next round count down timer in end game screen
-smoothed reload animation frames

-fixed collision issue under lights with throwing knife
-fixed some shadow issues on CC

Version 0.1.3.125 - ZB26 weapon model, new shield effect, bug fixes and more

-added new weapon: ZB26 model to heavy as Axis replacement for BAR
-tweaked fountain water shader a bit in VV
-slightly tweaked lighting in VV
-new shield effect
-burning bullet weapon effect only visible on ranged weapons now, no longer on throwables and other types
-leftover damage is now applied to a shielded target after a shield breaks
-KOTH objective capture speed decreased (now takes 5s to capture solo instead of 1s)

-Kar98/Lee damage decreased from 35 -> 28 (less damage per shot)
-Kar98/Lee fire rate cooldown reduced from 1s -> 0.8s (faster firing)
-AT rifle damage decreased from 40 -> 35
-AT rifle magazine size increased from 3 -> 5
-reduced tank fire camera shake radius from 5000 -> 2000

-fixed skin positioning on gewehr
-fixed burning bullets weapons effect remaining visible when emoting and such
-fixed recon main menu floating
-fixed some clipping issues with Hawaiian shirt
-fixed some clipping issues with ammo belts
-fixed actionbar weapon reload sound triggering on spawn
-fixed bot spawn on lantern in VV